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Darkest Dungeon II - Quality of Life Experimental Update
Sep 14, 2023
Darkest Dungeon II - Quality of Life Coming_in_Hot Update
Build: 1.01.54081
Our previously announced quality of life updates are now playable as a public beta! We encourage players who want to help test these changes and provide feedback to switch to either the "coming_in_hot" beta branch on Steam or the Experimental branch on EGS. Your save will carry over when you switch to that branch. However, once you switch we recommend you stay there until we push the update to the retail branch for everyone. We always recommend making a backup of your save file!
Please play through this build and send us your thoughts! Join us on our official Discord and post your impressions in the Feedback channel. Our team will be reading your thoughts and using this information to make any necessary adjustments ahead of this build’s official release.
https://discord.gg/darkestdungeon
Death Armor Token We are testing out a new system to handle enemy death’s door. As we mentioned previously, it will now be token based rather than percentage, like how it works for heroes. We have made adjustments to all skills, quirks, items, that have previously interacted with Death’s Door Resist to now engage meaningfully with the new token based system. We hope that this change will reduce the RNG elements present in battle, and give players more information up front regarding how the battle will progress.
Swap Hero paths at the Inn The goal of this change is to allow players to better strategize for the region ahead, and create a more dynamic party state across the entire expedition. Changing paths will refund any mastery points spent on that character, allowing you to respec your hero.
Choosing Hero replacement at the Inn Players are now able to pick their own replacement hero from their available hero pool to help salvage their current expedition.
Factions are back in Road Battles! Factions have been reintroduced to road battles to add greater variability to routes, and an additional challenge for those tired of the regular mix of Pillagers and Gaunts.
COMBAT
General
Fixed an issue in which extra actions were incorrectly being granted when a Hero was already on a turn granted by an extra action
Stygian Flame no longer increases Deathblow RES on monsters
Stygian Flame now provides an additional 1 Death Armor to relevant monsters on combat start
After equipping a torch or pet, other pets and torches will be removed from the store
Choose your skill order: The order in which you select your hero's active skills will be the order they appear on the bar.
Combat Items
Death Cap Spores no longer reduce Deathblow RES
Death Cap Spores now remove 1 Death Armor from the target
Trinkets
Covert Cloak no longer pierces Deathblow RES
Covert Cloak now has “Execution 1” property for Ranged skills
Staggering Striker no longer pierces Deathblow RES
Staggering Striker now has “Execution 1” property for Melee skills
Dismas’ Head no longer pierces Deathblow RES
Dismas’s Head now has “Execution 1” property for Ranged skills
Vengeful Kill List no longer pierces Deathblow RES
Vengeful Kill List now has “Execution 1” property for all Bounty Hunter skills
Deliverables
Hero Remains: Now provide +2 Mastery upon delivery. Mastery bonus not available for Hero Remains found in the Valley.
Quirks
Slayer of (Faction) quirks no longer pierce Deathblow RES for their relevant faction
Slayer of (Faction) quirks now have “Execution 2” property for their relevant faction
HEROES
Bounty Hunter
Mark for Death now removes all Dodge/Dodge+ from the target
Finish Him no longer pierces Deathblow RES
Finish Him now has "Execution 2" property
Grave Robber
Glint in the Dark now removes all Stealth from target instead of 1
Glint in the Dark+ now removes all Stealth from target instead of 1
Glint in the Dark no longer pierces Deathblow RES
Glint in the Dark now has "Execution 1" property
Glint in the Dark+ no longer pierces Deathblow RES
Glint in the Dark+ now has "Execution 1" property
Glint in the Dark+ now has "Execution 3" if Grave Robber has Stealth
Hellion
Bloodlust DMG bonus increased from +20% to +30%
Bloodlust now has a cooldown of 2
Bloodlust+ now has a cooldown of 2
Bloodlust+ now provides Execution 1 vs. Bleeding targets for 5 rounds
Bloodlust+ no longer provides +20% Bleed RES
Highwayman
Wicked Slice no longer pierces Deathblow RES
Wicked Slice now has "Execution 1" property
Wicked Slice+ no longer pierces Deathblow RES
Wicked Slice+ now has "Execution 1" property
Double Tap no longer pierces Deathblow RES
Double Tap+ no longer pierces Deathblow RES
Double Tap+ now has "Execution 1" property
Leper
Fixed an issue in which the self-inflicted Vulnerable on Revenge & Revenge+ could sometimes be resisted
Occultist
Sacrificial Stab+ now has "Execution 1" property
Binding Shadows no longer generates Unchecked Power vs. Combo targets
Binding Shadows+ no longer generates Unchecked Power vs. Combo targets
Binding Shadows launch ranks changed from 1 2 3 to 2 3 4
Binding Shadows+ launch ranks changed from 1 2 3 to 2 3 4
Binding Shadows now inflicts a -10% Debuff RES debuff vs. Combo targets for 3 rounds, non-resistable
Binding Shadows+ now inflicts a -15% Debuff RES debuff penalty vs. Combo targets for 3 rounds, non-resistable
Binding Shadows+ chance of generating Unchecked Power increased from 50% to 66%
Malediction now lasts for 3 Rounds instead of 3 Turns
Weakening Curse now applies 2 Weak tokens instead of 1
Weakening Curse+ now removes all Strength from the target before applying Weak tokens
Vulnerability Hex now applies 2 Vulnerable tokens instead of 1
Vulnerability Hex+ now removes Block/Block+ before applying Vulnerability tokens
Wyrd Reconstruction minimum HP threshold has been raised from 33% to 50%
Wyrd Reconstruction+ minimum HP threshold has been raised from 33% to 50%
MONSTERS
Beasts
Carrion Eater Mutated: Deathblow RES changed from 15% to 1 Death Armor
Gander: Deathblow RES changed from 25% to 2 Death Armor
Cave Swine
Brute: Deathblow RES changed from 25% to 2 Death Armor
Wilbur: Deathblow RES changed from 33% to 3 Death Armor
Cultists
Evangelist: Deathblow RES changed from 0% to 1 Death Armor
Deacon: Deathblow RES changed from 25% to 2 Death Armor
Deacon: Exultation now grants 1 Death Armor
Cardinal: Deathblow RES changed from 25% to 2 Death Armor
Cardinal: Exultation now grants 1 Death Armor
Exemplar: Deathblow RES changed from 50% to 2 Death Armor
Exemplar: Pillar of Sacrifice now grants 1 Death Armor
Fanatics
Masterful Kinred: Deathblow RES changed from 25% to 2 Death Armor
Her Ladyship: Deathblow RES changed from 25% to 2 Death Armor
Pit Fighter: Deathblow RES changed from 25% to 2 Death Armor
Pit Fighter: Accelerant is now a regular initiative action
Pit Fighter: Accelerant is now a high priority skill to use in round 1, rather than being delayed to round 2+
Pit Fighter: Accelerant now grants 1 Strength and 1 Dodge token on use
Fisherfolk
The Hullkeeper: Deathblow RES changed from 25% to 2 Death Armor
Docker: Deathblow RES changed from 25% to 2 Death Armor
Leviathan: Deathblow RES changed from 25% to 2 Death Armor
Gaunts
Woodsman: Deathblow RES changed from 25% to 2 Death Armor
Ghoul: Deathblow RES changed from 0% to 1 Death Armor
Lost Battalion
Bullseye Barrett: Deathblow RES changed from 15% to 1 Death Armor
Fallen Templar: Deathblow RES changed from 60% to 3 Death Armor
Fallen Templar: now gains +30% DMG / +2 SPD for every hit survived at Death's Door
Fallen Templar: En Garde now grants 1 Death Armor
Foot Soldier: Deathblow RES changed from 0% to 1 Death Armor
Knight: Deathblow RES changed from 60% to 3 Death Armor
Knight: En Garde now grants 1 Death Armor
Pillagers
Antiquarian: Deathblow RES changed from 25% to 2 Death Armor
Plague Eaters
Lord: Deathblow RES changed from 25% to 2 Death Armor
Lord & Lady: Feeding Time regen increased from 3 to 4
Lord & Lady: Feeding Time SPD buff increased from 1 to 2
Lord & Lady: Feeding Time no longer grants an immediate bonus action; instead, it grants an additional regular initiative action on the following round. This action is subject to DOTs, Daze, Stun, and all of the usual combat effects.
Lord & Lady: Feeding Time now grants 1 Death Armor
Dinner Cart: Deathblow RES changed from 25% to 2 Death Armor
MINIBOSSES
Chirurgeon
Deathblow RES changed from 0% to 1 Death Armor
Collector
Reduced chance to use Collect Call when 1 and 2 heads remain
Deathblow RES changed from 5% to 1 Death Armor
Death
Deathblow RES changed from 50% to 3 Death Armor
Shambler
Deathblow RES changed from 25% to 2 Death Armor
LAIR BOSSES
Dreaming General
Deathblow RES changed from 33% to 3 Death Armor
Harvest Child
Deathblow RES changed from 25% to 2 Death Armor
Leviathan
Breath of the Sea now occurs as a regular initiative action instead of as a Start Round skill
Leviathan now receives an additional initiative action during rounds in which he would use Breath of the Sea
Undertow now occurs as a regular initiative action instead of as a Start Round skill
Leviathan's Hand now receives an additional initiative action during rounds in which it would use Undertow
Blight and Burn RES increased from 30% to 40%
Bleed RES increased from 50% to 60%
Debuff RES decreased from 40% to 30%
Fixed an issue where Eyes of the Storm could target corpses
Librarian
Deathblow RES changed from 25% to 2 Death Armor
Fixes
Fixed Chirurgeon’s Unique Leucotomy buff for Ghoul that wouldn’t properly converts all Block tokens
Fixed Grave Robber hero story issue where the husband wouldn't riposte against non-damaging skills
Known Issues
As per our typical process, this build is not localized for all supported languages. We will patch that in the coming week.
WARNING:
SPOILERS BELOW
Turn back now lest ye be spoiled!
Confession 1 Boss
Speed of all monsters has been adjusted to reduce likelihood of clustered actions
Latch of Regret SPD reduced from 4 to 3
Bolt of Lamentation SPD increased from 4 to 5
Padlock of Wasting SPD decreased from 4 to 1
Shackle of Despair SPD decreased from 4 to 2
Confession 2 Boss
Deathblow RES changed from 33% to 3 Death Armor
Confession 3 Boss Changes
Updated Academic View and Seen token descriptions
Seen token max stacks reduced from 4 to 3
Seen tokens are fully removed when a hero is in Stealth
1 Seen token is removed from a hero when an enemy misses that hero
1 Seen token is removed from a hero landing the killing blow on a Cloistered Eye
Blind is no longer ignored on certain skills for eye stalks and the Focused Fault
Eye stalk attacks Gaze, Glare, and Glower now apply -10% Debuff RES (1 Battle) when a target has 2x Seen tokens
Cluster of Eyes: Now applies 3 Seen tokens. Speed reduced from 6 to 4
Bifurcated Eye: Now applies 2 Seen tokens. Speed reduced from 7 to 6
Focused Fault
No longer gains an immediate action upon phase 2 starting
Actions per round increased from 2 to 3. The first turn will always be Behold
‘Apply to Attacker when Crit: Combo’ buff has been removed
Reduced Bleed, Blight, Burn RES from 50 to 40
Reduced Debuff RES from 30 to 20
Behold
No longer a free action on round start
No longer has a chance to apply Weak tokens
Now applies 2, down from 3, random tokens from a selection of Vulnerable and Daze
Now only targets heroes with a Seen token or a random hero if there are no Seen tokens present
Suppress
No longer targets the hero party when 2+ heroes have a combo token
Now requires targets to have no Seen tokens and 3+ Positive Tokens
Can still hit multiple heroes as long as they meet the conditions
No longer guaranteed to use this skill when conditions are met
Damage increased from 1-2 to 6-8
Now deals +2 Stress and reduces Flame -10 for each target hit
Chance to apply Stun replaced with Daze
Now has a chance to apply Weak tokens
Limerence
Limerence damage scaling per token increased from +25% to +100% per token
Now when the target has 2x Seen tokens it applies -10% Debuff RES (1 Battle)
Now when the target has 3x Seen tokens it has +100% Deathblow RES Piercing
Now applies a Daze token to non-Seen heroes when possible
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