Darkest Dungeon II: Chirurgeon's Table Live Now

Aug 17, 2023

“There is madness beneath its pallid cloak - avert your eyes! ”

Build: 1.01.53219

Welcome to the Chirurgeon’s Table, Our first free themed update since launch is now live on Steam and the Epic Games Store.

In addition to a new location, two new minibosses, 6 new champion enemies, and completely overhauled torch and Infernal Flames, we are happy to announce that this update contains both gamepad and Steam Deck support! These features have been frequently requested since launch, and we’re happy to get them into your hands. 

  • The Collector is back! This highly requested mini-boss returns, hunting down wealth…and heads!

  • The Gaunt Chirurgeon! This mini-boss was designed with the help of a Darkest Dungeon II superfan named Sam, through the Make-A-Wish Foundation. The Gaunt Chirurgeon will have his own unique location, The Chirurgeon's Table, that can appear in any region. Battle here to win unique rewards!

  • Test your prowess against a host of new Champions! These elite enemies will randomly appear in battle as you carve your path to the Mountain.

  • Enjoy comprehensive updates to the Infernal Flame and general torch system. The goal here is to build upon the existing systems and provide additional flavor, identity, and strategy for players wanting more challenge.

Looking Ahead:

Our team is excited for everyone to experience the first of many updates we have planned for Darkest Dungeon II, but we have grand plans for the road ahead.

As mentioned before, we are steadily working towards hero origin skins, mod support, and other quality of life improvements. Additionally, we are also focusing on new features that will help improve some of the areas that receive the most lukewarm or negative feedback. Specifically we want to continue to improve the sense of agency and dynamism (reduce some areas of RNG) plus add more variety and replayability. We look forward to sharing details with you as these features approach completion.

We love this game, and will continue to keep making it better and better.  Thanks for your support.

GENERAL

  • Added controller support

    • Xbox and PS controller supported

    • UI updates when using gamepad to accommodate controls

    • Button legends added to indicate controls on screen

    • Toggle-able “More Info” views the Character sheet and Combat when using gamepad

    • Added additional UI feedback when selecting or focusing on UI

    • Ability to swap between mouse + keyboard and controller

  • Added full support to Steam Deck (we’re verified now!)

  • Oblivion’s Ingress has had its visuals updated to be more in line with the Oblivion’s Rampart

  • Performance and optimization pass across many assets and areas in the game including The Tangle

COMBAT

  • End Round Action Behavior Adjusted - To better clarify when important End Round actions will occur during combat, we have made some changes to the way that information is conveyed:

    • Monsters that will receive a bonus action at the end of the round are now reflected in the initiative portrait order

    • Monsters that will receive a bonus action at the end of the round will now display the appropriate number of action pips

    • Depending on changing battle circumstances, these actions may be added and/or removed over the course of a round; portraits and pips will adjust to match accordingly

    • These bonus actions are still not subject to standard turn rules such as DOT ticks

MONSTERS

General

  • The Collector has been added to the game

  • The Gaunt Chirurgeon has been added to the game and can be found at a new location, The Chirurgeon’s Table

  • Some mashes have been adjusted or removed

  • ~60 new variant mashes have been added to Resist encounters

  • Champions will no longer spawn during wave 1 of Lair encounters

  • Increased appearance rate of Champions during wave 2 of Lair encounters

  • Increased appearance rate of Champions at Resist encounters

  • Champions now have a small chance of appearing at region 3 Resist encounters in Confession 4 or above

  • Champions now always have at least a small chance of appearing in the Sluice in Confession 4 onwards

Cultists

  • Worship is no longer a free action

  • Worship’s healing effect increased from 25% to 30%

  • Altar: Worship now grants the target a random Block, Dodge, or Strength, weighted towards Block in Confessions 1-2

  • Cherub: Worship now grants the target Dodge in Confession 1-2 or Dodge+ in Confession 3 or above

  • Evangelist: Worship now grants the target Block in Confession 1-2 or Block+ in Confession 3 or above

  • Herald: Worship now steals 1 negative token in Confession 1-2 or 2 negative tokens in Confession 3 or above

  • Herald: Worship no longer moves the Herald back 1 rank

  • Deacon: Exultation can now target rank 2

  • Cardinal: Exultation damage range increased from 4-10 to 6-10

  • Altar: Altar of X skills are no longer a free action

  • Altar: Altar of X skills now grant the Altar 1 Worship token

Fanatics

  • A new Champion has joined the ranks of the Fanatics!

  • Whipper: Whip Crack and Whip Trip can now apply Combo when a champion is present, even if the Whipper has not ignited

  • Blind Shaman (Ignited): Burning Beads is now usable in ranks 3 4 instead of 1 2 3, fixing an issue in which the Shaman would continually pass turns

Fisherfolk

  • A new Champion has joined the ranks of the Fisherfolk!

  • Captain: fixed an issue where Bleed damage dealt by Coral Grief's buff was unaffected by modifiers to DOT duration / potency

  • Leviathan: fixed an issue where Call of the Deep tokens would remain on a Hero after they were freed from Undertow

  • Fixed an issue where Bleed from Barnacle tokens was unaffected by modifiers to DOT duration / potency

Lost Battalion

  • A new Champion has joined the ranks of the Lost Battalion!

  • Knight: fixed an issue where Deathblow RES was higher than intended in some cases

Pillagers

  • Removed several incomplete Pillager mashes

Plague Eaters

  • A new Champion has joined the ranks of the Plague Eaters!

  • Livestock: a Butcher's +50% DMG buff is now lost immediately upon death of the Butcher instead of at the start of the Livestock's next turn

  • Livestock: a Maid's SPD / RES buffs are now lost immediately upon death of the Maid instead of at the start of the Livestock's next turn

  • Black Phillip: slightly increased HP and SPD values

Swine

  • A new Champion has joined the ranks of the Swine!

  • Skiver: Spit to Roast's knockback effect reduced from 3 to 2

  • Skulker: End This One is no longer used if any Hero already has Combo

  • Skulker: End This One can now be used when either Champion is present

Gaunts

  • A new Champion has joined the ranks of the Gaunts! It can be found exclusively at the Chirurgeon’s Table location alongside the Chirurgeon

  • Removed several incomplete Gaunt mashes

Shambler

  • Can now correctly spawn in low light conditions at Pillager road barricades

Confession 5 Boss

  • The weaker, less accurate version of Haymaker has been renamed to Wild Haymaker to better reflect the difference between the two skills

ITEMS

  • Several new items have been added and can be found upon defeating the Collector or Chirurgeon

  • Appalling Apron, Spiked Skullcap, Leeches, and Bone Saw will now only be found at the Chirurgeon’s Table location

  • Appalling Apron and Spiked Skullcap are now unlocked by default

  • Increased chances for the Bounty Hunter to spawn with his unique trinkets

Infernal Flames

  • The Infernal Flames have been updated to provide new and unique challenges to face during a run. When equipping an Infernal Flame, the effects from Flame levels become overridden with different modifiers provided by the Infernal Flame along with other unique modifiers

Death’s Head Trinkets

  • The version that has On Entering Death’s Door: Strength token, Block+ token, and -2 Stress now also triggers those effects on leaving Death’s Door

  • The version that has On Entering Death’s Door: Speed token, Stealth token, and -2 Stress now also triggers those effects on leaving Death’s Door

  • The version that has On Entering Death’s Door: Remove All Negative tokens and Remove Bleed, Blight, Burn now has +100% Debuff, Bleed, Blight, Burn RES while on Death’s Door

  • The version that has +100% DMG while on Death’s Door now has +25% CRIT while on Death’s Door

Stagecoach Items

  • Chirurgeon’s Table renamed to Operating Table

  • Chirurgeon’s Directory now has +100% Chirurgeon’s Table location scouting

Pets

  • All Pets are now available at the Valley Inn

FLAME LEVELS

Flame level effects now properly change based on Confession and the range of Flame levels has been reduced from 7 to 5 to align with the flame level names.

Previous Default Flame levels (used for all confessions)

Heroes

  • 81 to 100: +6% DB RES

  • 61 to 80: +3% DB RES

  • 41 to 60: N/A

  • 21 to 40: -3% DB RES

  • 2 to 20: -6% DB RES, Round Start: Blind (5%)

  • 1: -6% DB RES, Round Start: Blind (5%)

  • 0: -9% DB RES, Round Start: Blind (10%)

Enemies

  • 81 to 100: Round Start: Blind (10%)

  • 61 to 80: Round Start: Blind (5%)

  • 41 to 60: N/A

  • 21 to 40: +10% Enemy Advantage Chance

  • 2 to 20: +15% Enemy Advantage Chance

  • 1: +33% Enemy Advantage Chance

  • 0: +100% Enemy Advantage Chance

Updated Denial Confession Flame level effects

Heroes

  • 76 to 100: +6% DB RES

  • 51 to 75: +3% DB RES

  • 26 to 50: -3% DB RES

  • 1 to 25: -6% DB RES, Round Start: Blind (5%)

  • 0: Black as Pitch: -9% DB RES, Round Start: Blind (10%)

Enemies

  • 76 to 100: Round Start: Blind (10%)

  • 51 to 75: Round Start: Blind (5%)

  • 26 to 50: +15% Enemy Advantage Chance

  • 1 to 25: +33% Enemy Advantage Chance

  • 0: +100% Enemy Advantage Chance

Keep an eye out for new Flame level effects found in other Confessions!

FIXES

  • General improvements to region modifiers being more accurate to their stated effects

  • General string fixes and improvements

  • Updated trophy slot tooltip to explain it's not required for Denial

  • Fixes for various achievements not unlocking correctly (notably Grand Slam)

  • Improved hero goal and Field Hospital generation conditions when encountering the Blood Run region modifier

  • Fixed an issue with road barricades that would result in them spawning under ramps

  • Added remaining playtesters to the credits 

KNOWN ISSUES

  • Orbitoclast: The tooltip text says, ‘Remove Negative Quirk’ when it should say, 'Remove All Negative Quirks'