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Darkest Dungeon II: 1.0 Release Patch Notes
May 6, 2023
Darkest Dungeon II
Face Your Failures.
Red Hook is thrilled to deliver the 1.0 release to PC on May 8th. We’ve packed this update with a host of new features, new content, plus a swath of balancing, refinement and quality of life improvements.
You can revisit everything we’ve done so far by checking out our Early Access ROAD TO RELEASE graphic
Before we get to all the juicy details, first we want to thank all of the Early Access players, whose voices helped shape the game during its journey to 1.0.
We also are indebted to the groups of private beta-testers who suffered through many secret experiments. Your tireless efforts have been instrumental at many times, but most critically this final push.
Top-Line Features
New Playable Character: The Flagellant
ACT 4: Final Boss, ordainment, story content
ACT 5: Final Boss, ordainment, story content, ending cutscene
…and more!
Greatly improved new player experience, including a comprehensive Tutorial update, new Prologue and a rebalanced Denial Confession
Cosmetic Unlocks: Hero Palettes and Weapon Kits
Infernal/Radiant Torches
New Deliverable Item: Hero Remains
Corpse Art
Flame gameplay effects now vary by Confession
Custom Keybinding and Remapping
Mouse Only Controls
New language support: Korean/Japanese/Ukrainian/Simplified Chinese
An inordinate amount of new barks!
New Player Experience
The tutorial experience has been thoroughly reworked and improved.
Now, the very first expedition is a “Prologue” that consists only of an introductory Valley. Following that, the player chooses their first Confession (Denial) and play proceeds as normal.
All tutorial events and information has been revised. Tutorial events now trigger more contextually and are spaced out over more time.
Videos have been added to many tutorial events to better depict information.
Denial Confession
Denial has been restructured to be more friendly to new players and provide a smoother learning experience.
Denial consists only of 2 full regions, instead of 3
Denial features only the Sprawl and The Tangle
Denial does not require a Trophy to enter the Mountain
The Shackles have been rebalanced to be a bit easier
No Champions or Antiquarian will appear in Denial
A number of other balance changes have been made to create a better sense of progression and difficulty escalation between the different Confessions.
Cosmetic Unlocks
Each hero has 3 alternate color palettes and 3 weapon kits available on the new Mountain subscreen at the Altar of Hope.
Once unlocked, these palettes and kits are configurable at the crossroads in any combination you wish.
Infernal/Radiant Flames
The Radiant and Infernal Flames allow you to customize the difficulty of the game.
The Radiant Flame is available at all Valley Inns and gives various gameplay boosts that can help you overcome any Confession. Furthermore, each time you fail a Confession, the Radiant Flame gets stronger and stronger. Mounting the Radiant Flame reduces the candles scored slightly, but it can be well worth it.
By contrast, Infernal Flames make the game harder. There are five in total, each with a specific theme. Infernal Flames are unlocked at the Altar of Hope. Mounting them will give you a candle scoring bonus at expedition end.
Hero Remains
Honor the fallen by bringing their remains to the next Inn and you will be rewarded with candles of Hope!
Candle Earning and Altar of Hope Balance Changes
All “abandon run” candle penalties have been removed. Push your journey forward, risk free. Reaching the next Inn is always valuable for more candles.
Earn candles by carrying your fallen heroes’ remains to the next inn (see Hero Remains, above.)
First time victory bonuses for each Confession increased dramatically
Increased region completion candle awards modestly
Valley completion candle award increased slightly
Overall Altar of Hope price audit, resulting in reducing prices of many unlocks
Hero unlock prices raised from 4 to 8
Hero Altar tracks: changed first deathblow resist upgrade to always be the first upgrade (after the class unlock)
No longer need to spend candles to leave the Altar
Misc Balance Changes
Relationship blessed and cursed skills now are selected with weighted chance influenced by usage, meaning that the most-used skills are more likely to be chosen.
Enemy Advantage tuning pass (several have changed)
Meltdown: hero stress now drops to 1
Overstress (meltdown or resolute) confer a 3 round stress resist buff afterwards
Resolute: now heals 67% (was 50%) and gives a 3 round debuff resist buff
Meltdown: affinity penalty to -3 (still down from -4 that was in Early Access)
Adjusted overall affinity change rates to try to reduce current positive relationship heavy bias. Will continue to monitor data after launch.
Champion monsters will no longer appear until Confession 3+
Blocked diseases from happening in the Valley
Added more repair fight variety on Gaunt side
Reduced Sluice appearance chance to 50%, at any given inn
Rare combat items will no longer show up in Common Combat Item draw table road debris now pulls from common combat item table instead of ALL combat item table. Helps provide balance sandbox so can't hoover your way to all the good stuff
Sluice generation tuning: removed cultist chance; expanded Academic Study chance to 1-2 Sluice battle config tuning: no more easies, just like other factions
Assist, Resist, Cultist, and Oasis Encounters
Added various quirk-driven choices
Quirk-driven choices in encounters now show the name of the quirk that caused it
New logic for choice selection, which will ensure that at least one hero will want to interact with Encounter. For example, you will no longer arrive at an Assist Encounter desperate for Flame, and have all heroes want to leave or kill the helpless. Similarly, at least one hero will always want to interact with the Academic’s Study, and so on.
Academic’s Studies
Thorough revamping of all Academic’s Studies to ensure that they are all beneficial generally, although not without some risk of downside to accompany the upside.
Audited and redistributed which of the Studies appear in which regions, to give region identity.
The exact Academic’s Study type (e.g. Hovering Polyhedra) can now be scouted and will appear on the minimap, allowing you to plan a route specifically to go to that Study.
Some new items that are exclusive to specific Academic’s Studies, including a new food item, new combat items, and new trinkets.
Hero Stories
All hero stories, except Vestal, have had their design and flow touched up. Additional barks and unique tokens have been added for improved telegraphing and clarity.
Hero Shrines will no longer generate if ALL heroes in the current party have completed their backstories.
Heroes who have completed their backstories and have an “EXIT” option at hero shrines and no longer earn a Mastery Point.
Hero Goals
Added new hero goals for each hero skill
Hero goals that require skill use now only generate when that skill has been unlocked
Barks
An absolute TON of new lines for all characters!
Many edits for barks when using Inn items
New Items
Added new curio items
Added new combat item Shred of Decency to help combat Cultist Worship
Shops
Whiskey Flask now always available at Inns
Hoarder: Now features additional selection for Vague and Distant trinkets
Rearranged shop selection order for Field Hospitals, Inns, Hoarder
Guardian Fights
Now reward Relics and Baubles
Combat Items
The Blood: Stress from Horror now has 100% chance to apply
Bone Saw: Purchase price changed from 35 Baubles to 12 Relics
Chalk Dust: Now available in the default item pool, ignores dodge, and applies a debuff preventing Stealth for 2 rounds
Stagecoach Items
Now purchased with Baubles along with price adjustments
Storage Trunk: Increased inventory slot bonus from +2 to +3
Chirurgeon's Mixing Kit: Increased chance for healing items
Pets
Pygmy Pliskin: Increased healing received bonus and random hero heals after locations from +5% to +10%
Larval Carrion Eater: Increased heal from 15% to 30%. Now provides a Crit token when landing the killing blow on a corpse
Hatchling Crocodilian: Increased DMG bonus when moving from +2% to +3%
Deliverable Items
Added chance for Locked Strongbox to drop from Swine enemies
Inn Items
Book of Bawdy Tales: Increased stress heals from +4 to +6. Increased price from 12 to 16
Poetry: Now targets 2 instead of 1. Added +1 Affinity. Reduced stress heals from +5 to +4. Increased price from 12 to 16
Holy Beads: Now has a chance to provide, “Round Start: Dodge (5%) (Until Next Inn)”
Mop and Bucket: Now adds, “Round Start: Strength (5%) (Until Next Inn)” and “Round Start: Dodge (5%) (Until Next Inn)”
Pipeweed: Added -1 SPD (Until Next Inn)
Playing Cards: Increased chance for +1 Affinity from 67% to 75% and reduced chance for -1 Affinity from 33% to 25%
Songbook of Amorous Ballads: Updated, “+2 Affinity (75%) or -2 Affinity (25%)” to “+3 Affinity (80%) or -1 Affinity (20%)”
Songbook of Touching Dirges: Increased chance for +2 Affinity from 75% to 80% and reduced chance for -1 Affinity from 25% to 20%
Stew: Increased stacking from 1 to 4. Now provides +1 SPD (Until Next Inn)
Whiskey Barrel: Decreased chance for +3 Affinity from 75% to 67% and increased chance for -2 Affinity from 25% to 33%
Whiskey Bottle: Decreased chance for +3 Affinity from 75% to 67% and increased chance for -2 Affinity from 25% to 33%
Whiskey Flask: No longer targets a single hero and now targets 2 heroes adding +1 Affinity
Wax Inoculant: No longer has a chance to apply any diseases
Tar-Filled Colambre: Now provides +3 Burn Dealt and +3 Burn Received while in Stealth instead of +100% Burn RES Piercing
Trinkets
Empty Stein: Strength token from Barbaric Yawp is now guaranteed
Rotten Tomato: Rank 1 debuff changed from -25% Deathblow Res to -20% Disease Res. Rank 2 damage bonus increased from +25% to +30%. Combo token from Breakthrough skills is now guaranteed and Breakthrough skills now apply 1 random negative token
Seamens; Boots: Increased chance for Dodge and Block from 50% to 66%
Storage Room Key: Block and Regen are now guaranteed
Strong Shackles: Chance to apply Immobilize x2 increased from +25% to +33%
Carved Toy: Chance for Crit token on turn end changed to turn start
Pile of Ash: Changed ‘Backdraft: +50% CRIT’ to ‘Self: Backdraft: Stealth’
Uncommon Seashell: Changed ‘Gain when hit: If attacker has bleed: 2 DMG’ to 'Gain when hit: Bleed 1 (15%)'
Inevitable End: Changed ‘Break Skill: +66% Deathblow Res' to ‘Target: Break Skill: Cannot Gain Block (2 Rounds)’. Changed 'Gain When Hit: If SPD <= 2: Remove 2 Negative Tokens’ to 'Gain When Hit: If SPD <= 2: Remove 1x Weak token and 1x Vulnerable token’
Inert Indicia: Added ‘Gain On Daze Res: 1 Positive Token’
Selfish Motivation: Increased damage bonus per negative token from +30% to +50%. Negative token gained on turn start now guaranteed
Snap Judgment: Changed ‘Round Start: Speed Token, +10 SPD, and -75% Healing Received from Skills’ to ‘Turn Start: +1 SPD (1 Battle), Turn Start: If SPD >=8: Add 1 Positive Token, Turn Start If SPD >=12: Remove Combo and Extra Action (10%), Turn End: If Last in Turn Order: Add 1 Negative Token’
Spoken Sharply: Gain on hit heal increased from 3 to 4. Reduced max health penalty from -50% to -33%
Temptation: Now is a 50/50 chance for an Extra Action or 1 DMG
Dark Impulse (Stress Res): Chance for 1 DMG reduced from 100% to 25%
Heart-Shaped Padlock: Removed health condition and decreased Resolute bonus from +25% to +10%. Added ‘On Resolute: Add 2 Positive Tokens’
Region Modifiers and Goals
Bat Country will no longer appear in region 1
A Moment's Peace will no longer spawn on the same region with Drought
COMBAT
Stealth will no longer protect the last Hero/monster on a team from attacks if they are the only remaining valid target
Meltdown Affinity penalty has been reduced to -3 from -4
QUIRKS & DISEASES
Deathless quirk renamed to Defiant
Sepsis disease renamed to Hemic Rot
HEROES
Grave Robber
Lunge+ DMG range changed to 6-11 from 4-11
Thrown Dagger+ DMG range changed to 4-7 from 3-7
Glint in the Dark DMG increased to 4-6 from 3-5
Glint in the Dark+ DMG increased to 6-8 from 3-7
Deadeye: Lunge DMG increased to 4-6 from 3-6
Deadeye: Lunge+ DMG increased to 4-9 from 3-9
Deadeye: Thrown Dagger+ DMG increased to 5-8 from 4-8
Deadeye: Glint in the Dark DMG increased to 5-7 from 4-6
Deadeye: Glint in the Dark+ DMG increased to 7-10 from 4-8
Nightsworn: Lunge DMG increased to 5-11 from 4-11
Nightsworn: Lunge+ DMG increased to 7-13 from 6-13
Venomdrop: Lunge+ DMG increased to 6-11 from 4-11
Venomdrop: Glint in the Dark DMG increased to 3-5 from 2-4
Venomdrop: Glint in the Dark+ DMG increased to 5-7 from 3-5
Hellion
Bloodlust buff duration increased to 5 turns from 3
Bloodlust+ buff duration increased to 5 turns from 3
Bloodlust+ now grants +20% Bleed RES for 5 turns
Breakthrough has been reworked as a high mobility, single target defense breaker
Howling End no longer ignores Block
Howling End+ no longer ignores Block or Guard
Howling End now moves back 1 rank
Howling End+ now moves back 1 rank
If It Bleeds DMG increased to 3-6 from 2-4
If It Bleeds+ DMG increased to 3-6 from 3-5
If It Bleeds+ CRIT increased to 10% from 5%
If It Bleeds+ Bleed increased to 4 from 3
Highwayman
Tracking Shot now removes Stealth
Tracking Shot+ increased duration of Dodge prevention to 2 rounds from 2 turns
Plague Doctor
Cause of Death is no longer subject to CRIT/DMG adjustments/penalties from trinkets, quirks, etc.
Cause of Death+ is no longer subject to CRIT/DMG adjustments/penalties from trinkets, quirks, etc.
Runaway
Fixed an issue with Firefly, Firefly+, Ransack, and Ransack+ applying Burn when missing a target with Combo
Backdraft token interactions have been standardized to match similar skills like Cause of Death
Backdraft+ token interactions have been standardized to match similar skills like Cause of Death
Backdraft is no longer subject to CRIT/DMG adjustments/penalties from trinkets, quirks, etc.
Backdraft+ is no longer subject to CRIT/DMG adjustments/penalties from trinkets, quirks, etc.
Backdraft+: DMG increased to 100% of Burn value from 75%
Vestal
Fixed an issue that allowed some skills to incorrectly target corpses
Illumination+ increased duration of Dodge prevention to 2 rounds from 2 turns
CULTISTS
Ambushes at 0 Torch in Confessions 1 and 2 no longer contain the Deacon or Cardinal
Ambushes at 0 Torch in Confession 5 are now Exemplar fights
Slightly increased the chance of Cardinal appearing at second Oblivion's Rampart
Slightly decreased chance of Altar spawning in rank 1 at second Oblivion's Rampart
Evangelist
HP increased to 28 from 23
No longer spawns with Dodge
Spawns with Block in Confessions 1 and 2
Spawns with Block+ in Confession 3 or higher
Nocturne Commune grants Block instead of Dodge in Confessions 1 and 2
Nocturne Commune grants Block+ instead of Dodge in Confession 3 or higher
Rush Judgement no longer grants Dodge
Cherub
Spawns with Dodge instead of Dodge+ in Confessions 1 and 2
Face Your Confession grants Dodge instead of Dodge+ in Confessions 1 and 2
Altar
Flesh Weaving is now a single target buff instead of full party AoE
Flesh Weaving grants 6 Regen on Confessions 1 and 2
Flesh Weaving grants 10 Regen on Confession 3 or higher
Flesh Weaving grants the Altar 1 Block on Confessions 1 and 2
Flesh Weaving grants the Altar 1 Block+ on Confession 3 or higher
Altar has 2 new Altar of X skills
Bone Weaving removes Vulnerable tokens on Confession 4
Bone Weaving removes Weak tokens on Confession 5
Herald
Inversion is now limited to use in Confession 3 or higher
Inversion is now a higher priority skill than other attacks when available
Deacon
The Flesh Warps is now limited to use in Confession 3 or higher
Cardinal
Passive +10% Debuff RES granted by his presence to other Cultists now only occurs in Confession 3 or higher
Entropic Star can no longer be used from the middle ranks
Entropic Star now targets 2 random Heroes instead of full party
Entropic Star Stress chance increased to 100% from 75%
Entropic Star DMG increased to 4-7 from 3-5
Exemplar
No longer receives Ordainment in Confession 2
Rapturous Beauty's DMG decreased to 2-4 from 4-8
FANATICS
No more than 1 Hero can receive Combo at any given time while Her Ladyship is present
Whipper
Whip Trip now applies Combo if Her Ladyship is present
Her Ladyship
Combustion has increased priority of use when it's available
Combustion no longer gains DMG/CRIT from tokens or buffs
Combustion now has a cooldown of 1
Librarian
Book stacks will no longer die when the Librarian is defeated
FISHERFOLK
Fog penalties have been reworked as follows:
New: 33% chance of 1 Stress and 1 of Blind (40%), Vulnerable (40%), or nothing (20%)
Old: Separate rolls each for Blind (75%), Vulnerable (50%), and 1 Stress (33%)
Chance of stress heal when the fog lifts increased to 25% from 15%
Claiming Leviathan’s trophy will prevent fog from occurring again for the remainder of that Shroud region
Bosun
Less likely to use Sodden Rigging on round 1 or immediately after hatching via Spawning Grounds
Cabin Boy
Adjusted arrangement of possible effects on Unstable Incubation
Reduced the number of effects drawn by Unstable Incubation to 1 from 2
Fish Monger
Whetstone is now only available in rank 4 rather than ranks 3 and 4
Debone now applies either Weak (50%) or Vulnerable (50%), not both
Wharf Rat
Speed increased to 6 from 2
Leviathan
Fixed several instances in which tokens, both positive and negative, could be consumed without effect by his skills
Breath of the Sea now inflicts either Blind (33%) or Vulnerable (67%) instead of individual rolls for both Blind (50%) and Vulnerable (33%)
Batter's stress damage reduced to 1 from 1-2
Tidal Surge stress damage chance reduced to 50% from 66%
Eyes of the Storm no longer ignores Guard or Stealth
Undertow no longer ignores Guard or Stealth
LOST BATTALION
Mashes heavily revised and adjusted
Arbalist
Piercing Bolt Volley no longer consumes Taunt unnecessarily
Serrated Bolt Volley no longer consumes Taunt unnecessarily
Bishop
Now spawns with 1-2 Benediction tokens
Speed increased to 3 from 2
Debuff RES increased to 30% from 20%
Serve Once More is now a high priority skill choice when available
Serve Once More can now resurrect Drummers
Serve Once More can no longer be used in rank 1
Strike now moves the Bishop back 1 rank
Penance is no longer self-damaging
Penance can no longer be used in rank 1
Penance now generates 1-3 Benediction tokens instead of 2
Purge The Unworthy now has a cooldown of 1 turn
Purge the Unworthy will now block Dodge gain for 2 rounds
Smite average DMG slightly increased
Smite now has a cooldown of 1 turn
Drummer
Marching Orders Speed boost increased to 2 from 1
Marching Orders now has a cooldown of 1
Focus Fire now has a low chance of dealing 2 Stress DMG instead of 1
Focus Fire is more likely to target Heroes at lower health
Focus Fire no longer targets rank 4
Order: Defensive Formation has been reworked
Order: Volley removes Blind from the Arbalist
Order: Slay the Wounded removes Weak from the Knight
If the Drummer is Stunned when a round begins, he will not attempt to issue Orders
Foot Soldier
Atrophic Cut DMG increased to 6-9 from 4-7
Atrophic Cut now has a 30% chance to prevent Block gain for 2 rounds
Knight
Spawns with 1-2 Block
Debuff RES increased to 30% from 20%
Deathblow RES increased to 60% from 33%
Biting Blade: DMG increased to 8-12 from 6-10
Biting Blade: CRIT increased to 10% from 5%
Flashing Blade's maximum DMG reduced by 1
Flashing Blade's Bleed increased to 4 from 2
Flashing Blade no longer consumes Taunt unnecessarily
Bullseye Barrett
SPD increased to 3 from 2
Stun RES increased to 30% from 10%
Debuff RES increased to 30% from 20%
Fixed an issue where Chosen Target would consume Order or CRIT tokens
Chosen Target will no longer target Heroes that Barrett cannot effectively reach from his position
Barrett has a much higher likelihood to attack his Chosen Target
Dreaming General
HP reduced to 185 from 205
The Waking Dead DMG increased to 10-20 from 10-16
The Waking Dead now inflicts 4 Bleed
Nightmare DMG increased to 10-20 from 10-16
Updated Tangled Growth II token description to reflect specific impact on SPD
Updated Strangle DOT name's color on tool tip to match pop text
Fixed a bug causing the party-wide Creeping Growth on round 1 to unintentionally trigger effects such as Chaplain Conviction generation
Fixed an issue with Pyro Bomb and Medic Salve unintentionally overriding Whispering Darkness
The Soil Stirs no longer ignores Taunt
The Taproot can no longer be affected by non-resistible debuffs such as Tracking Shot's Dodge prevention
PILLAGERS
Antiquarian
Flash Powder skill now correctly consumes Combo
Crackshot
HP increased to 15 from 13
Speed increased to 4 from 1
Blister Shot minimum DMG slightly increased
Shell Shock now inflicts Weak instead of Daze
Firemouth
Speed increased to 5 from 2
Stun RES increased to 20% from 10%
Debuff RES increased to 20% from 10%
Breath of Fire Burn increased
Flash Fire can now be used from ranks 3 and 4 instead of only 3
Hatchetman
HP increased to 18 from 15
Speed decreased to 2 from 3
Low Blow Bleed increased
Wild Swing forward movement increased to 2 ranks from 1
Mongrel
Speed increased to 6 from 5
GAUNTS
Lost Soul
HP increased from 11 to 13
Filthy Morsel: base dmg down 1, move fwd 1->2
Chomp: dmg up slightly, stress down from 75% to 50%
Urchin
HP decreased from 12 to 11
Skulking Step: base dmg down 1
Haunting Melody: base dmg up 1
Widow
HP increased from 11 to 13
Desperate Grab: tgt 1234->234, base dmg down 1
Gruesome Reflection: Horror chc increased; standalone stress removed; now has WEAK chc
Don't Look!: removed stress dmg
Woodsman
HP increased from 34 to 42
Fell the Tree: crit 5%->10%
Carve the Toy: crit 5%->10%
Protect the Child: added move fwd 1
SWINE
Numerous mash adjustments and revisions
Carrion Eaters can now be encountered in the Sluice
Skulker
End This One CRIT increased to 5% from 0%
Pigsticker DMG increased to 6-9 from 3-9
Ragged Hook DMG increased to 3-5 from 2-4
Skitter Stealth increased to 2 from 1
While Stealthed, Skulkers gain +15% CRIT and +2 Blight Dealt
Brute
Bleed RES increased to 20% from 10%
Mallet DMG increased to 6-10 from 4-8
Squeal is now single target
Squeal DMG increased to 4-7 from 3-6
Squeal stress damage increased to 2 from 1
Wilbur
Bleed RES increased to 30% from 20%
Blight RES increased to 50% from 40%
Burn RES increased to 30% from 20%
Obliterate Body: DMG increased to 10-14 from 8-12
Obliterate Masses: DMG increased to 8-11 from 6-9
Shattering Squeal is now single target
Shattering Squeal can now target rank 3
Shattering Squeal DMG increased to 6-8 from 6-7
Shattering Squeal stress damage increased to 2 from 1
OTHER HORRORS
Shambler
The Shambler has become much more powerful
Fights with the Shambler trigger a guaranteed shuffle on combat start
Fights with the Shambler will reduce your Torch to 1
Surviving a fight with the Shambler will restores your Torch to 100
The Shambler now receives significant bonuses to DMG and Speed if you bring the Shambler's Spawn pet to the fight
HP increased to 85 from 70
Spawns with 2 Dodge
Bleed RES increased to 50% from 40%
Blight RES increased to 50% from 40%
Obdurous Advancement increased Bleed to 3 from 2
Obdurous Advancement CRIT increased to 10% from 5%
Obdurous Advancement grants 1 Block+
Obdurous Advancement no longer applies Combo
Undulating Withdrawal increased Blight to 3 from 2
Undulating Withdrawal grants 1 Dodge
Undulating Withdrawal no longer applies Combo
No longer begins every battle with Stentorious Lament
Stentorious Lament now applies Combo to a random Hero if no other Hero already has it
Shambler Tentacle
Speed increased to 4 from 1
Bleed RES increased to 30% from 20%
Blight RES increased to 40% from 20%
Burn RES increased to 30% from 20%
Move RES reduced to 10% from 20%
Clapperclaw Speed buff decreased to +2 from +3
Wriggling Feast no longer applies Weak to a target with Combo
Wriggling Feast can no longer be used from ranks 3 or 4
Wriggling Feast now grants the same buffs as Clapperclaw on a successful hit
Wriggling Feast now heals the Shambler for a static, non-scaling amount on a successful hit against a target with Combo
CONFESSION BOSSES
Shackles of Denial
Fixed a bug causing the Denial of X skills to unintentionally trigger effects such as Chaplain Conviction generation
Paralyzing Fear no longer causes Stun if 2 or less Heroes are remaining
Obsession Boss Changes
Added buff to Focused Fault, ‘Apply to Attacker When CRIT: Combo when Attacker has no Focus token’
Suppress will only be used when the hero party has 2 or more combo tokens rather random chance after Limerence
Suppress will only target heroes with Combo tokens and no Focus tokens
Reduced the number of debuff tokens applied by Suppress
Reduced Limerence base damage from a range of 20-40 to 16 and added buff : +25% damage per Focus token on target
Limerence now applies 1x Vulnerable token
Healing received debuff from Limerence can now be resisted
Improved Academic View descriptions for Suppress and Limerence
Seek and other skills that apply Seen tokens now only target their mirrored rank and now ignore Taunt and Stealth, but are affected by Blind
Cloistered Eye won’t grow to max size in Round 1 or 2
Cloistered Eye: Speed reduced from 12 to 8
Bifurcated Eye: Speed reduced from 8 to 6
Cluster of Eyes: Speed reduced from 6 to 4
Tooltip Improvements
General string fixes and improvements
Skill tooltips have been updated where connected lines of triggers, conditions, effects and buffs share a single line
Quirk tooltips have been updated where connected lines of triggers, conditions, effects and buffs share a single line. Quote text now formatted consistently with other tooltips
Added 'vs' before faction names when using conditions while facing them in combat ex) 'vs Creatures: -90% healing received'
FIXES
Location and Route Scouting effect split into individual effects; Location Scouting and Route Scouting
Quirks or items with Foetor, Shroud, or Sluice effects will no longer appear in Denial
Various animation and visual fixes
Fixed jittery click/drag rotation of Heroes and Stagecoach on the Character Sheet, Hero Select screen, and Stagecoach screen.
Hero shrines: now shows EXIT preview icon for heroes who have completed their stories.
Germophobe string id fix
Fixes to some curio preview glyphs and effects
Fix to stall torch loss effect; was accidentally 1, s/b -10
Minimap and route choice tooltip pass for accuracy and to use icons where possible. Still need to do Curios
Vestal altar node name corrections
Hateful act out - swapped barker NEEDS TESTING act out prep for new flag barks
Added missing torch reward preview to Assist donate choices
Oasis stress heal choice won't be chosen by heroes who have 0 stress
Fixed an issue where Chapter 1 Boss death animation would still trigger on party defeat
Fixed an issue where the inventory would flash black when discarding something while over-encumbered
Fixed an issue where reflected damage via the Redoubt skill would not credit the player with the kill if the damage was lethal, ie. Redoubt scores killing blow against a Chapter boss will now correctly grant a victory instead of an L
Added the ability to look at the Token Glossary via it’s keybinding at the Crossroads
Removed Start Round Actions from action pip count in the character tray
Fixed an issue where items with possession limits would appear in Regions when the current region goal reward was the same item. Now items selected as a region goal, that have a possession limit, will no longer appear in the loot for that region
A hero’s run goal will now have an applied weight for path preference while moving through a region, ie a hero with the goal to visit an Oasis, will have that node preference when possible at intersections
Added item stacking info to the item tooltips
Alt key has been set to be the default hotkey for the more information button in driving and story screens to match it’s similar function in combat
After ending a run at an Inn we now place you at the results instead of the Altar of Hope
Fixed an issue with Localization hotswapping on the Embark scene
Fixed an issue where other chapters were not being correctly grayed-out after first time Chapter victory to force players to start the next chapter for their next run
Added game option for turning off minimap scouting autoscroll on region start
Fix to leviathan death chain capture release soft lock
When opening the tutorial archive from a toast notification the archive will auto-scroll to the currently opened tutorial
We now correctly pause the game in combat when opening a tutorial
Fixed an issue where hero goal candle icon sometimes overlaps text in crossroads
Note: Steam Cloud Save is not yet implemented for the 1.0 release. We plan to add it in the very near future. Apologies for the inconvenience.
We also wanted to give a big shout out to our translators at From the Void and Bada. They have received a ton of writing from us in the past few weeks and have put a monumental effort into translating it all. We will be continuing to refine our LOC and if you are a player with LOC specific feedback, be sure to send us an email using the in-game feedback button.
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