Topic: The Over-Levelling Problem

This topic contains 37 replies, has 33 voices, and was last updated by  SKull 2 weeks, 1 day ago.

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  • #6925

    beakerthefrog
    Participant

    This one seems to be cropping up a lot, and I agree with most of what I’m hearing. It’s silly using two or three different parties clearing the dungeon up the boss, and then having your characters be too high of a level to actually DO that boss. I know there have been a lot of suggestions thrown around, but here’s what I’m thinking.

    What if none of your heroes were able to level past 2 until you’ve killed all of the level 2 bosses? Just have them cap out at one resolve xp below level 3. The player would still be forced to defeat the bosses with level 2 characters, but the player wouldn’t find themselves with a huge roster of heroes that they can’t use, and thus stymieing progression. After the bosses have been killed, the player could use their level 3 heroes or higher to “babysit” the weaker heroes that they’re trying to train up.

    #6944

    Acerbus
    Participant

    Are the hag and necromancer at the same level? Because from what I recall I used level 3 heroes to kill the necromancer as well as the hag. I’d be grateful if someone could correct me if I’m wrong!

    #6949

    beakerthefrog
    Participant

    There are three variants of each boss. There’s a level 2 necromancer, a level 4 necromancer, and so on. A level 3 character can’t do the “easy” mode of a dungeon. They have to do the “veteran” or orange mode o fthe dungeon. That’s the problem I’m trying to address.

    #6969

    Zumbledum
    Participant

    ive suggested it before but what i would do if i t were up to me

    1. characters over level 2 are reduced to level 2 stats/skills when going into low level areas.
    2. they earn no xp

    #7066
    The Last Soloer
    The Last Soloer
    Participant

    Why you guys want less options instead of a more complex gameplay?

    Your heroes level up become legends and they refuse to perform simple tasks… Learn to manage your crew.

    #7127

    Acerbus
    Participant

    I went back and did indeed encounter what you spoke of. That said, I find the first level of the boss not to be that though when you’ve learned the mechanics of the boss. I think I did the swine king with a party of fully expendable heroes on my first try, sure two of them died but they were expendable adventurers fresh off the wagon and into the meatgrinder. 😛

    #7143

    Grimreapo
    Participant

    Your heroes level up become legends and they refuse to perform simple tasks… Learn to manage your crew.

    *le sigh*
    Okay, so you party is over leveled so you start a new one but its REALLY hard to keep the XP even due Stress levels and you having to bench out party members to reduce it, so unless you bench the whole squad (which you REALLY, REALLY dont want to do at the start) you team will have uneven XP as if you take the low stressed one with other party members will move them closer to the lvl3 limit.

    I cant think of a any other game that does this, really:
    Does Silent Hunter not allow you to attack certain convoys once you get a Type XXI U-boat?
    Does Dark Souls not allow you through the Undead Berg once you have the Lord Vassal?
    Does Devil May Cry not allow you to replay levels when you have more advance gear?
    Does X-COM (orginal) allow you to this this?

    The answer is no and in this game it really, really takes the piss, I have the skill to keep my guys alive so the game takes away the chance to use them again? Its not fun being punished for being good…

    #7155

    Acerbus
    Participant

    I’ve found that it’s not really a problem due to the fact at level 3 they cap and can’t do low dungeons. Then they are all at even ground again. I tried to have an “A-team” if you will but due to the uneven stress damage some sat out while others pressed on. And pre 3 I haven’t found it to be much of a problem if they differ in level or not. I haven’t really started on the level 3 missions seriously yet since I’m in the progress of raising cash to get their skills up to snuff. Though about half of my roster is level three so I probably need to ditch some of them to make some “expendable runs” soon.

    #7240

    Saga
    Participant

    My biggest issue with the level caps is that it inevitably leaves you with a group of lower-level heroes who ultimately become useless, because they can no longer go up in level. In my current campaign, I have 17 Heroes who are all Rank 3 or above, and 3 other Heroes who are sitting at Rank 2. Those unfortunately Rank 2 heroes can no longer do anything – they can’t go on quests, because they can’t fill out a four-man party, and none of my lofty Rank 3 or Rank 4 heroes will deign to join them.

    The result is that they just sit there forever, doing nothing, because they literally can’t do anything about their unfortunate situation. The only possible option for me is to delete one of my other higher-Rank heroes so I can recruit a new Rank 1 hero to accompany them, or to “hope” that one of my other veteran adventurers will get killed, just so the benchwarmers can finish reaching Rank 3 (though if all three of them don’t rank up at exactly the same time, it will still leave me with more than one hero who’s stuck “on the bench”).

    And honestly, now that I’m starting to get some of my heroes to Rank 5, I’m anticipating the problem to take place all over again. Eventually the majority of my heroes will be Rank 5 or above, and I’ll have two or three unfortunate schlubs left at Rank 4 who can no longer fill out a party (and thus can no longer go questing).

    If the devs aren’t going to let characters of higher ranks go on lower-ranked quests, then they at least need to let the player go on quests without a full party (ie, running a crawl with a 2- or 3-man group) to help mitigate this problem. Personally, I’d prefer to see some kind of “mentor” system (ie, let one or two higher-rank heroes fill out a party of lowbies, but reduce the Resolve gained upon quest completion).

    #7261
    The Last Soloer
    The Last Soloer
    Participant

    Okay, so you party is over leveled so you start a new one but its REALLY hard to keep the XP even due Stress levels and you having to bench out party members to reduce it, so unless you bench the whole squad (which you REALLY, REALLY dont want to do at the start) you team will have uneven XP as if you take the low stressed one with other party members will move them closer to the lvl3 limit.

    YOu are wrong gosh, how old are you? This game isnt dark sould or dmc and thank god. In this game you dont manage 4 heroes, you can manage up to 20 AND YOU NEED to manage them. You are just being absurd because you want the game to be a completly different one. When I started playing I saw the consequences of each run so I start leveling a backup crew and never had a problem.

    The answer is no and in this game it really, really takes the piss, I have the skill to keep my guys alive so the game takes away the chance to use them again? Its not fun being punished for being good…

    You arent good because you are not managing correcting your crew. Im at late game and I dont have such problems. I keep leveling some hereos into mid game from low levels, so tell me, why are you getting punished if yo uare being good? Im not. Do you know you can have up to 20 crew slots? Its in fact the first thing you should consider. And voilà, problems are gone.

    You are in fact, being pretty bad at this game because you guys dont recognize the basic mechanics of this game as a good thing.

    Accept it this is a different game and you need to learn how to play this game if you dont want to get rkt. Deal with it.

    #7298
    Holy.Death
    Holy.Death
    Participant

    Problem is the game doesn’t tell you that heroes at certain level won’t go on certain missions and in case of bosses it’s extremely important. Roster is small at first and it takes time and effort to upgrade it, so this ain’t that easy in the beginning, when you don’t know about boss-fights’ limits and have other priorities (like upgrading blacksmith or stress-relief places). I can see players being locked down by the fact they over-leveled all their heroes.

    #7369

    Blackykun
    Participant

    Problem is the game doesn’t tell you that heroes at certain level won’t go on certain missions and in case of bosses it’s extremely important. Roster is small at first and it takes time and effort to upgrade it, so this ain’t that easy in the beginning, when you don’t know about boss-fights’ limits and have other priorities (like upgrading blacksmith or stress-relief places). I can see players being locked down by the fact they over-leveled all their heroes.

    Does it matter though? You can just put off fighting the lower levelled bosses till you get your shit together anyway. Do some level 3 or 5 missions while gathering a party of level 0s, the level 1 boss missions come and go all the time.

    #8996

    arcticnerd
    Participant

    It was quite a shock the first time I tried to do a first level boss fight with a bunch of 3rd level heroes. As a result I had to fire a few of my better heroes to make space for some new ones that could actually fight the 1st level bosses.

    It wasn’t the end of the world and it made me realize that I couldn’t ignore the bosses and simply grind my way though the game. I don’t think this is a problem and I would like to see the level cap remain.

    However it would be nice if the game would force you into boss fights. Maybe have an announcement that he has arrived when you are selecting a level to undertake with a message like “The necromancer has arrived at the ruins, face him down or watch scores of undead overrun the ruins.”

    The idea being that he increase the difficulty of every other ruins missions while he remains. Also if you ignore him to long he could stage an attack on town.

    #8999
    Romdeau
    Romdeau
    Participant

    The only change that seems fitting to me is somehow introducing the knowledge that levels DO matter and that you can’t use your heroes on lower level dungeons once they reach LV 3 or 5. That information is not exactly made readily available and it does seem a little unfair to have that info sprung on you when you attempt to do a boss fight with LV 3 heroes. Otherwise I don’t see what’s the problem.

    #9011
    BarbaricGoose
    BarbaricGoose
    Participant

    YOu are wrong gosh, how old are you?

    You’re questioning someone’s age literally right after telling them that their opinion is “Wrong,” and…

    you need to learn how to play this game if you dont want to get rkt. Deal with it.

    …seriously, dude? You don’t get to play the “You’re acting like a child” card… while acting like a child. Is it really so hard to respond in a constructive, adult manner? Maybe I’m being too hard; maybe English isn’t your first language, and you learned it by playing LoL, so you simply don’t know how to express yourself (in English) in polite terms. Try Rosetta Stone–I hear it works wonders. Or, you know, that old adage “If you don’t have anything nice to say…”

    On topic: capping the heroes until you killed the bosses wouldn’t be a terrible idea. I mean, it’s not explained until you actually encounter it that you can’t do lower level bosses with higher level heroes, so there’s some potential for unnecessary annoyances there. It really doesn’t add to the challenge to the game, it just potentially creates some annoying circumstance where you might have to delete a hero or two, not for reasons of skill, but because of some silly mechanic you couldn’t possibly have foreseen.

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