Topic: New Mechanic – Relationships

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This topic contains 10 replies, has 8 voices, and was last updated by  Sebi 5 months, 1 week ago.

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  • #210745

    TheodoreHobbvots
    Participant

    Was discussing ideas with a friend about the upcoming DLC The Crimson Court and we settled on one feature that would fit perfectly into Darkest Dungeon.

    Adventurer Relationships

    This mechanic would make it so that adventurers will eventually start to develop friendships or enmities towards each-other as they explore. These relations would grow when grouped up together enough times and can even grow while taking part in stress relief activities, i.e The Bar in the Tavern.

    Imagine a leveled bar with 3 slots, all filled for the week.
    You come back to find that Russel and Desmis have bonded over a drink and have developed a relationship called ‘Drinking Buddy’ – Increases stress relief if both partake at the Bar.
    Alternatively, due to a previous enmity developed between Russel and Fin, they are not allowed in the bar together at the same time. ‘Grudge’ – Name X and Name Y are not allowed to partake in the same activities at the same time.

    Other traits could be:
    Friendship
    Got your back – When grouped together has a chance to turn a Stress attack into relief.
    Brother in Arms – When grouped together those with Brother in Arms gain +DMG.
    Inside Joke – When camping, those a part of Inside Joke recover extra Stress when eating (Including small and medium meals)

    Enmity
    Taunting – Those that bully each-other causing -ACC when in combat.
    Arguing Feud – Those that argue with each-other are more likely to be caught off guard.
    Silent Grudge – Takes pleasure in seeing their grudge fail (i.e getting hit, missing attacks, etc)

    The Friendship traits may seem great and can actually become really strong, but if a good friend were to die those that were close will suffer from stress and even mourn for them. This could be that their stress will not recover below 50% for a few weeks, or perhaps they could become unavailable for a short while. They may even lose a resolve level if they were really close.
    On the other hand, one might take pleasure in seeing their grudge cark it.

    In the end, we feel that this would really bring the characters alive and make them feel like real individuals with opinions and feeling. It would feel all the more rewarding when a team have bonded together from their success, but at the same time it would feel all the more worse when someone who was really cared about passes.

    ———————————————————–

    Here shall be a list that I will update as more ideas come up.

    Affinity/Enmity Traits when moused over would say who is invovled.
    eg. Drinking Buddy – Dismas, Renhold, Russle
    Petty Grudge – Markus, Lydia

    These traits are gained and maintained by frequently teaming up the same heroes in both adventures and stress relief. Seperating heroes fore long enough will result in swapping, or losing, traits.

    Affinity

    Inside Joke – Heroes will recover a small amount of stress when camping even when eating a small or medium meal.
    Got your Back – Heroes have a chance at negating stress damage done to their teammate.
    Brother in Arms – Heroes gain bonus dmg when team together.
    Group Stress Releif – The following list have the same effect. Heroes will recover more stress when partaking in an activity together:
    Drinking Buddy (Bar), Hustlers (Gambling), Orgy (Brothel), Group Meditation (Cloister), Communion (Transept), Lambaste (Penance Hall)
    Overly Protective – Chance to Guard a friend on Deaths Door.
    Share the Load – Heroes together can carry more gold between them.
    Lets keep watch – When camping this hero will reduce the chance of surprise if ambushed. Stacking the more that share this trait.

    Enmity

    Heated Argument – Those apart of a Heated Argument are more likely to be surprised when entering combat (Lasts anywhere from 5 turns to 2 weeks).
    Silent Grudge – Takes pleasure in seeing their grudge fail (Includes receiving crits, missing hits, failing to disarm traps, etc).
    Rabble Rousers – These heroes are not allowed to partake in stress relief together.
    Taunting Bully – Hero has chance to taunt their grudge giving them reduced ACC.
    Affronted – A hero that is Affronted by another hero will refuse to join a group with them.

    #211165

    FuriouSherman
    Participant

    Not a bad idea.

    #211643

    TheodoreHobbvots
    Participant

    Not a bad idea.

    Thanks. Glad someone else likes the idea.

    #212128

    gr8artist
    Participant

    I really like this idea.
    I think it would go well with Virtues and Afflictions, having heroes become intimidated by Abusive allies, or inspired by Courageous or Powerful ones.
    I think relationships would be best falling under Quirks, and treated similarly to them.

    It would really help to provoke care and concern for the heroes, especially considering how easy replacing them currently is.

    #212476

    TheodoreHobbvots
    Participant

    I really like this idea.
    I think it would go well with Virtues and Afflictions, having heroes become intimidated by Abusive allies, or inspired by Courageous or Powerful ones.
    I think relationships would be best falling under Quirks, and treated similarly to them.

    It would really help to provoke care and concern for the heroes, especially considering how easy replacing them currently is.

    Oow. I like the idea of someone being Intimidating towards others.

    I’m going to make a full list of traits and stuff. If you ever have more ideas we can add it to the list.

    #226558

    TheodoreHobbvots
    Participant

    Update:

    Affinity

    Lets keep watch – When camping this hero will reduce the chance of surprise if ambushed. Stacking the more that share this trait.

    Enmity

    Affronted – A hero that is Affronted by another hero will refuse to join a group with them.

    #230223

    cRc
    Participant

    This great, creatures could use this also. This could make the game so much better and with move spells it might make them even more clutch. redhook are you reading this?

    #238494

    Balroth
    Participant

    Now, THIS is what adds an additional layer of depth, into an already deep RPG!

    Edit: Improving on the suggested relationship system(pretty sure I saw good similar suggestions in the past) by adding more stuff+details and of coursetweaks on what is already suggested, it also makes the non-radiant mode non-grindy and intriguing, since it allows character development (or an story of a character) while making death more impactful!

    If it is too much for an free update,add it in DLC(kinda sad for such an epic upgrade but if it’s for the best)

    #252053

    Bluepanda
    Participant

    And maybe engagements and till death do us apart. Could add a bunch of interesting interactions.

    #257911

    tieszen
    Participant

    I like it, thinking ahead I would say it’s probably a good idea to add that the roster limit get increased a tad so you don’t get stuck putting parties that hate each other together. Just making each stagecoach upgrade go up by 5 instead of by 4 would probably be enough to compensate?

    #257914

    Sebi
    Participant

    Haven’t logged in for a while, but this caught my eye. Great idea! I hope redhook notices this

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