Topic: Enchantress Spine Project – Any suggestions?

This topic contains 37 replies, has 3 voices, and was last updated by Balgin Balgin 1 month ago.

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  • #260998
    scorpiovaeden
    scorpiovaeden
    Participant

    Making progress – I think!

    Now to figure out the walk animation lol.

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    Current class mods/variants:
    Shadow-Dancer, Maiden, Paladin, Lord, Blackguard, Falconer, Apothecary, Huntress, Baron, Diablo Pack (Necromancer, Sorceress, Monk, Demon Hunter, Witch Doctor)

    DOWNLOAD FROM: http://www.nexusmods.com/darkestdungeon/?

    My personal Art work and Novels: www.stevenmouland.com

    #261006
    actionjack
    actionjack
    Participant

    What kind of suggestion do you need? I do like the porn hair.
    I do hope to see a ingame gif…..

    #261007
    scorpiovaeden
    scorpiovaeden
    Participant

    What kind of suggestion do you need? I do like the porn hair.
    I do hope to see a ingame gif…..

    Porn hair – is the best hair ;P

    Skill wise I will be using the skillset – or a version of my old Psionic class – which was never revived after the game fully released. She was around in the early access – in my first round of mods lol.

    So she will act as a support class with “telekinetic” abilities. She will have a charm (most likely will be a stun), a basic dagger attack (but will be changing the dagger to be a psi-blade, something akin to Psylocke), she will have a telekinetic push, and a telekinetic pull, she will have a skill that will make an enemy ill (blight), she will have a group stress heal (cry havoc/houndmaster), the final skill will affect all enemies, just not sure how yet.

    Psi Blade
    Alluring Charm
    Telekinetic Thrust
    Telekinetic Pull
    You Disgust Me
    Empathic Calm
    Mass Control

    Current class mods/variants:
    Shadow-Dancer, Maiden, Paladin, Lord, Blackguard, Falconer, Apothecary, Huntress, Baron, Diablo Pack (Necromancer, Sorceress, Monk, Demon Hunter, Witch Doctor)

    DOWNLOAD FROM: http://www.nexusmods.com/darkestdungeon/?

    My personal Art work and Novels: www.stevenmouland.com

    #261025
    Balgin
    Balgin
    Participant

    Porn hair – is the best hair ;P

    Sounds like she needs a skill that can only target Eldritch horrors and blatantly includes Mark Self as it’s single most interesting feature. Perhaps stun a single enemy but mark self.

    That could actually be useful if you had a fellow hero with a Guard ability on hand as it would help with the action economy.

    #261051
    scorpiovaeden
    scorpiovaeden
    Participant

    Ooooh “Hair Flip” as an ability 🙂

    I might be trolling myself lol

    Current class mods/variants:
    Shadow-Dancer, Maiden, Paladin, Lord, Blackguard, Falconer, Apothecary, Huntress, Baron, Diablo Pack (Necromancer, Sorceress, Monk, Demon Hunter, Witch Doctor)

    DOWNLOAD FROM: http://www.nexusmods.com/darkestdungeon/?

    My personal Art work and Novels: www.stevenmouland.com

    #261057
    actionjack
    actionjack
    Participant

    I assume you will add some bounciness to her animation? … like make her having bouncy hair?


    Would hope for some sort of mind-burn ability, that randomly remove one of enemy’s ability, but don’t think its allow in the code.

    #261071
    scorpiovaeden
    scorpiovaeden
    Participant

    I assume you will add some bounciness to her animation? … like make her having bouncy hair?


    Would hope for some sort of mind-burn ability, that randomly remove one of enemy’s ability, but don’t think its allow in the code.

    That would be interesting – I will play with some effects and see what happens.

    But first … I have to get past this issue 🙁 not sure what I need to do to fix this.

    Attachments:
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    Current class mods/variants:
    Shadow-Dancer, Maiden, Paladin, Lord, Blackguard, Falconer, Apothecary, Huntress, Baron, Diablo Pack (Necromancer, Sorceress, Monk, Demon Hunter, Witch Doctor)

    DOWNLOAD FROM: http://www.nexusmods.com/darkestdungeon/?

    My personal Art work and Novels: www.stevenmouland.com

    #261073
    actionjack
    actionjack
    Participant

    What a boner.. I mean… bummer ….

    Can’t help you too much there.

    #261096
    actionjack
    actionjack
    Participant

    I wish you can figure out the bug. I need an animator for the next project!!!!

    I start looking at some of Spine document, which is very dense. But notice that the DD’s SKEL file is encoded? Is there anyway to decoded that? (hope to just change some property in the SKEL files)

    #261101
    Balgin
    Balgin
    Participant

    Oh hooray! The line 217 bug! I used to get this one with the Twilight Knight a lot during early testing. Expect a line 57 bug as well (or was it line 54?) I can’t remember how we fixed it eventually but I think…. I think it was because the FX files had the wrong class name. We’d renamed the sprites, atlas & skel files but we hadn’t renamed the sprites, atlas & skel files in the fx folder for the class yet.

    #261126
    scorpiovaeden
    scorpiovaeden
    Participant

    Oh hooray! The line 217 bug! I used to get this one with the Twilight Knight a lot during early testing. Expect a line 57 bug as well (or was it line 54?) I can’t remember how we fixed it eventually but I think…. I think it was because the FX files had the wrong class name. We’d renamed the sprites, atlas & skel files but we hadn’t renamed the sprites, atlas & skel files in the fx folder for the class yet.

    I wish you can figure out the bug. I need an animator for the next project!!!!

    I start looking at some of Spine document, which is very dense. But notice that the DD’s SKEL file is encoded? Is there anyway to decoded that? (hope to just change some property in the SKEL files)

    Thanks for replying guys,

    I got a reply from Brooks on steam, he gave me a few suggestions on things to adjust in spine when exporting my files and the spine version. So going to try those this weekend and hopefully have a functional test class “soon”.

    If all goes well – I have several projects that I am definitely going to make.

    -Maiden re-make (I know this will be the 4th version ;P). I really want her to have the look and style I originally wanted. She will be thematically similar to a greek/roman woman dressed in a short toga, with blonde hair in ponytail. Her weapon will be a rapier/epee.

    -Apothecary re-make (this version will keep the most recent Apothecary face that I designed, and she will be wearing a long open robe/coat with a satchel). I am toying with using something other than a knife/dagger for the weapon, so still pondering that.

    -Wizard (or other sage/magister/maester type class name). Ultimately this class would be akin to a court wizard type character – wearing a pointy wizard hat.

    Those are the main one’s that I will be getting under way – but I have several more that I would like to re-make or create as new classes.

    Apart from those above, I know Balgin would like for me to make a Dwarven Defender type character.

    What type of character do you have in mind AJ?

    Oh we will also need boss monsters if our dungeon delving ventures work out 🙂

    I have started planning out my 12 stage Zodiac Abyss dungeon. Found these images online – so something similar to these in DD’s style would be cool I think http://www.earthporm.com/12-zodiac-signs-reborn-horrifying-monsters-imagined-damon-hellandbrand/

    Current class mods/variants:
    Shadow-Dancer, Maiden, Paladin, Lord, Blackguard, Falconer, Apothecary, Huntress, Baron, Diablo Pack (Necromancer, Sorceress, Monk, Demon Hunter, Witch Doctor)

    DOWNLOAD FROM: http://www.nexusmods.com/darkestdungeon/?

    My personal Art work and Novels: www.stevenmouland.com

    #261131
    actionjack
    actionjack
    Participant

    Yes, I would like some custom monsters. Which would be 1/3 easier to do, since just have the combat animation to worry about.
    I will share some arts for it later, once finish, but right now deep muck down in debugging hell too….

    #261132
    Balgin
    Balgin
    Participant

    -Apothecary re-make (this version will keep the most recent Apothecary face that I designed, and she will be wearing a long open robe/coat with a satchel). I am toying with using something other than a knife/dagger for the weapon, so still pondering that.

    But, but, but….

    (please see attachment).

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    #261174
    scorpiovaeden
    scorpiovaeden
    Participant

    -Apothecary re-make (this version will keep the most recent Apothecary face that I designed, and she will be wearing a long open robe/coat with a satchel). I am toying with using something other than a knife/dagger for the weapon, so still pondering that.

    But, but, but….

    (please see attachment).

    Wow! She looks great, I think that is a great look.

    Current class mods/variants:
    Shadow-Dancer, Maiden, Paladin, Lord, Blackguard, Falconer, Apothecary, Huntress, Baron, Diablo Pack (Necromancer, Sorceress, Monk, Demon Hunter, Witch Doctor)

    DOWNLOAD FROM: http://www.nexusmods.com/darkestdungeon/?

    My personal Art work and Novels: www.stevenmouland.com

    #261175
    Balgin
    Balgin
    Participant

    She actually looks beter from a slightly different camera angle. I’ll see if I can find a suitable image but don’t get your hopes up.

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