The ‘March Update’ Update

Feb
23

The ‘March Update’ Update

As February wraps up, our internal discussions have been centered around the overall scope of the planned March 8th update, as well as the feedback we’ve been receiving from the community over the past few weeks.  Based on those discussions, we’ve made some changes to our plans.

The original March 8th update was to include Town Events and The Antiquarian.  

  • The ‘Antiquarian’ is the final name for the ‘Merchant’ class – a hero designed to help make your runs more lucrative (treasure bonuses), but also a bit riskier due to the class being underpowered in combat.  
  • ‘Town Events’ are designed to add variety to the Hamlet over the course of a campaign.  Upon returning from an expedition, there is a chance for a thematic event to trigger in town – this functions akin to a deck of event cards.

As always, we have been constantly reading all the feedback and discussions that happen on our community boards.  There’s been a good amount of chatter around the potential of Town Events, but there has also been major discussions about the current state of end game grind.  We know that there are pain points around getting the jump from Veteran to Champion as well as some difficulty in maintaining forward momentum after losing high level parties in the Darkest Dungeon.

We have decided to delay Town Events, for two major reasons.

  1. Community Input.Our community is incredible!  Since starting up work on Town Events, we’ve been reading great suggestions and ideas. While the original plan would have been fine, there is increasing excitement around the feature and consequently, we want a little more time to make the system more robust.  This will also allow us to look at implementing some of our community-generated ideas!
  2. Grind. Losing high level parties can be a big hurdle to come back from, and this discourages some people from continuing with the late game. While we fully intend to keep the overall deadliness in the game, there are a couple things we are looking at and we feel that it is important to take some action on that front prior to introducing new unrelated features.  Specifically, we are looking at making some higher level heroes available in the Stagecoach in certain conditions, as well as some other tweaks.

 
So what does this mean?

Our March 8th update will now consist of The Antiquarian and some changes to help alleviate the end game grind.  Town Events will be delayed until a later date, and will benefit from the additional development time.  We can’t give an exact timeframe just yet, but it will be our primary focus for development after the GDC (Game Development Conference) wraps up in March.

As always, we thank you for your support and feedback as we continue to improve and expand the Darkest Dungeon experience!

 

This topic contains 30 replies, has 24 voices, and was last updated by  nightshifter 1 year, 2 months ago.

  • Author
    Posts
  • #109947

    Mistwirler
    Participant

    I’m worried by the fact that The Musketeer isn’t even mentioned anymore.

    #109961

    DaltonM
    Participant

    I suggest alleviating the late game grind by being able to purchase level 4 or 5 characters with extra heirlooms and artifacts or gold. Lots of players end up with lots of extra capital they don’t need towards the end. Perhaps certain classes will cost certain heirlooms or combinations of heirlooms. But you should only be able to buy characters once you unlock the Darkest Dungeon.

    Is there any planned support for controllers (I’d imagine so with a console port)?
    What about touchscreen on Windows support?

    #109985
    Skylord_Elberich
    Skylord_Elberich
    Participant

    B-but… Musketeer…

    Flesh and Blood, Hell and Horror.
    Life and Death in their purest form.

    #110082

    onehitparry
    Participant

    Woo hoo. I’m excited to see how “the grind” will be alleviated. I just lost 2 level 5 heroes (admittedly due to stubbornness) and have been trying to level up some heroes from 0 to 5.

    #110102
    ryvrdrgn14
    ryvrdrgn14
    Participant

    I think that you can also integrate the backer heroes into the game somehow either as being rescued in long dungeon runs (maybe found in Iron Maidens or some similar curio) or their chance to appear in the stage coach goes up with every town upgrade you do (the chance of them appearing each week maxes out when the town is fully upgraded). These guys can also be tied into town events, I guess.

    I think that higher level heroes should be around resolve 3 or 4 and the bigger part of the grind is actually the gold cost in leveling their skills and equipment all over again so if your goal is to reduce the said grind then also make sure they have the necessary upgrades and unlocked skills (Unlock all basic skills and have 4 random skills leveled up or something~)

    #110178
    redhookjohn
    redhookjohn
    Keymaster

    We are trying to keep Musketeer updates to Kickstarter Backers, as they are the only ones who get access to it. The Musketeer variant is still planned to come out with this update.

    #110278
    delvingdingo
    delvingdingo
    Participant

    So let me get this straight, is the musketeer a completely new class with all new abilities or is it just a variant of the arbalest? I completely respect that kickstarters deserve a little something extra and it would make sense for them to get exclusive skins and trinkets, but if the musketeer has unique abilities then it feels like everyone else is just getting scolded for not being an early backer. There is already a shortage of direct ranged damage dealers imo, we are basically limited to the arbalest, HM or GR since the others are either focused around DoTs or heals.

    This is why I’d like to clarify just what the musketeer will be, if it’s just a new skin for the arbalest then I see no problem but withholding a unique class from most of the community because we didn’t happen upon the kickstarters page months ago makes me feel like I’m getting punished for some reason. Any clarification would be great, I’m more just saddened that either way I won’t be getting a new ranged class :/

    #110280
    redhookjohn
    redhookjohn
    Keymaster

    It’s an Arbalest variant.

    #110285
    delvingdingo
    delvingdingo
    Participant

    cool, thanks for the quick reply!

    #110344

    Helsing
    Participant

    Make high level heroes appear under the following conditions:

    1. stagecoat is upgraded enough
    2. All bosses of yellow/red have been completed before lvl 3/5 heroes appear.
    3. Make them cost heirlooms maybe
    4. Still plenty of lvl 0s.

    😀

    #110353

    mrbunnyban
    Participant

    Or to reduce late game grind, you can remove “Never again” so that players don’t artificially need more level 6 heroes to hit the Darkest Dungeon with. Come on, the game is uncompromising but you the Devs can compromise on this one! Whatever reasons you give for “Never again”, it FEELS like a mechanic to artificially lengthen the game i.e. increase grinding needed. Which it does, in spades.

    #110424

    Morris
    Participant

    @redhookjohn when you say the Musketeer is a “variant”, I’m presuming this means it’s more than an alternative look for Arbalest? I mean, some skills would carry over (ie. Sniper’s Mark/Sniper Fire/Blindfire), but she would also get some unique ones? Or is it all just a cosmetic do-over, with new graphic effects replacing bolas/supressive fire arrows/flares?

    At any rate, I hope that even if now the Musketeer is going to be exclusive to kickstarter backers, maybe eventually – emphasis on *eventually* – it will be accessable as DLC content or somesuch.

    Fan class suggestions - Musketeer, Ratcatcher and more:
    http://www.darkestdungeon.com/topic/class-idea-musketeer/

    #110471
    delvingdingo
    delvingdingo
    Participant

    If it really is just a cosmetic change then I’m curious to see how they translate the move “Supressing Fire” over to a musket. Now that I think of it… how does the arbalest pull that off? That’s pretty much Legolas with a crossbow!

    #110482

    Demonic
    Participant

    Well… you can always have him fire some kind of grapeshot…

    #110496

    Kainovv
    Participant

    I agree with DaltonM, After fully upgrading all the areas in the hamlet, one is definitely left with many heirlooms, deeds and others with no real incentive for collecting them. However i do think instead of requiring to unlock the darkest dungeon, it be instead just an additional upgrade to the stagecoach. Possibly to collect special legendary characters with unique traits and untrainable fighting and camping abilities.

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