The Antiquarian Update


The Antiquarian Update

“Trinkets and baubles, paid for in blood” – The Ancestor

In today’s update players will gain access to the newest class, the Antiquarian, as well as a bevy of changes to help reduce late game grind!

We are doing this update a little differently than some of you may be used to; we will be deploying the update to our public beta branch “coming_in_hot”.  For the next few days the Antiquarian Update will live on this beta branch that will require players to opt into. Once you opt in you cannot go back to the older build.  After a couple of days of allowing the community to test the new systems and submit bug/feedback, we will tweak/adjust & make it live for all our players in the main branch, at which point beta players can safely switch back to the release build.

To opt into the Public Beta Branch:

  • Right Click on Darkest Dungeon in your Steam Library
  • Select Properties
  • Select BETAs tab
  • In the dropdown box select “coming_in_hot”
  • Close the Properties Window

It might take a moment for it to switch over, but you should see it download the update.

We want to start handling all our major updates this way as it helps leverage what was so great about our time in Early Access, namely: our community. Since the game is ‘released’ we want to maintain a stable build for all our players.  Allowing the update to percolate a bit in the beta branch gives us a chance to pivot and course-correct based on your feedback.

What’s Next?

The Linux port is practically ready and we will be rolling it out later this month. We are thankful for the patience of all our Linux users and look forward to seeing them enjoy the game.

Moving forward, we wanted to remind everyone that Town Events will be delayed until a later date. It will benefit from the additional development time and we are excited to begin focusing on that again.  We still don’t have a timeline for it, as GDC (Game Development Conference) is next week.

Playstation 4 and VITA is still on track for Late Spring/Early Summer, but it’s still too early to start discussing any details on the port. Just rest assured it’s happening!

The Antiquarian Update – Build #13843 PATCH NOTES:

  • New Class: Antiquarian!
  • New Stage Coach upgrade tree: higher level heroes to recruit!
  • Quest Rewards: Heirloom type is no longer tied to each region. Instead, a random heirloom reward is generated for each individual quest.
  • Heirloom Exchange: trade heirlooms in town! You lose a little in each trade, but this is a quick fix to get that upgrade you really need.
  • Town upgrade pricing adjustments:
    • reduced crest costs for Nomad and Survivalist
    • reduced deed costs in blacksmith
    • slightly increased deed costs in Stage Coach
    • increased crest usage in most buildings by 25%
    • added costs for new stagecoach upgrade tree
  • Trophy Trinkets now find their way back to the hamlet after losing one.
    • This means also means Trophy Trinkets will now reward retroactively.
  • changed never again buff to 50% (was 30%)
  • Roster Size Increase: 9/12/16/20/24/28


Class Changes


  • Duelist Advance
    • Added Riposte
  • Open Vein
    • Added Bleed Resist Debuff
  • Wicked Slice
    • Increased DMG mod to +15%
  • Increased Min Damage for L4/L5 weapons from 7/8 to 9/8
  • HP changed from 22/26/30/34/38 to 23/28/33/38/43


  • Field Dressing now always heals for 35% and has a 50% chance to heal for 50%
  • Blind Fire
    • Bonus SPD changes from 5/6/7/8/9 to 4/5/6/7/8 SPD
    • Now applies even on Miss

Misc Fixes

  • Added Never Again bearers to roster group when sorting by Level
  • Added Characters in party to be grouped up when sorting roster by activity.
  • Removed ability to use Firewood while in the middle of camping, thus starting a new camp. You can no longer camp, while you camp, even though you all like to camp.
  • Added NG+ Crest to Embark and Provisioning screens.
  • Added The Siren’s version of the Cove Music to the Soundtrack DLC.
  • Backer Heroes and Trinkets are now unique to the estate and can be reacquired after losing one.
  • Fix to Abominations who stayed in beast form after being teleported out of combat.
  • Fix to Narrator lines not playing when starting New Game +
  • Fixed to NG+ tutorial using wrong backgrounds.
  • Fixed Cursor selection issues around Party Roster on Embark/Provisions screen.
  • Attempt at fixing problem where secret room icon on the map disappears.
  • Fixed roster entry splat when looking at a hero in the guild or blacksmith.
  • UI polish when selecting combat/camping skills in the character screen and when selecting a hero to go into the guild/blacksmith or to display the character screen.
  • Added secret room scout sound.
  • You can no longer sell 0 value trinkets.
  • Fix plot quest order so crypts tutorial shows up first crypts.
  • Fixed Heart Attack Achievement to proc off of any death resulting from a heart attack.
  • Fixed “Dysfunction: Kill any boss with a party of four afflicted heroes” not counting on DD bosses.
  • Fix for Fungal Giant’s Confusion Spore skill chance


This topic contains 28 replies, has 24 voices, and was last updated by  Dibblebeep 6 months, 1 week ago.

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  • #118353


    Hello. What about gog. How can I test this update on gog-version. Thank you.


    This sounds dangerously awesome, forgive me University work and social life~



    GOG users will have to wait until we push the update to the normal branch. Sorry, in advance, but this is the best and easiest way we can public playtest the update.



    Wow, this looks great. I’m glad you guys decided to push back the town events in order to alleviate the slog in the late-game (it was a little out-of-hand, imho…).


    This sounds dangerously awesome




    Wow, you guys even added the old ancestor’s quotes again! GG



    Excellent news on the Linux port! Really looking forward to playing.




      <li style=”font-weight: 400;”><span style=”font-weight: 400;”>Duelist Advance</span>
      <li style=”font-weight: 400;”><span style=”font-weight: 400;”>Added Riposte </span>

    <li style=”font-weight: 400;”><span style=”font-weight: 400;”>Open Vein</span>

      <li style=”font-weight: 400;”><span style=”font-weight: 400;”>Added Bleed Resist Debuff </span>

    <li style=”font-weight: 400;”><span style=”font-weight: 400;”>Wicked Slice</span>

      <li style=”font-weight: 400;”><span style=”font-weight: 400;”>Increased DMG mod to +15%</span>

    <li style=”font-weight: 400;”><span style=”font-weight: 400;”>Increased Min Damage for L4/L5 weapons from 7/8 to 9/8 </span>
    <li style=”font-weight: 400;”><span style=”font-weight: 400;”>HP changed from 22/26/30/34/38 to 23/28/33/38/43</span>

    Just the fact that they’ve buffed the Highwayman makes this a good update.


    Thanks for fixing the heart attack achievement and buffing the Highwayman :3



    This is a great update! I have just completed my first few missions with the antiquarian and I loved it. The balance seems very good, and the antiquarian is still quite useful to finish of opponents and not completely useless in combat. I also love the heirloom trading and higher level Stagecoach recruits. Overall, 10/10



    And why exactly do you delete the non-“wow guys great ty so awwwwesome” comments here?



    Man, I just got rid of my highwaymen. I should have figured they would have gotten a buff. Poor planning on my part.


    Dr. Jekyll

    reduced deed costs in blacksmith
    – I grinded around 20 weeks to get enough of these shitty deeds to get LVL 5 upgrades both for weapon and armor and now you say you changed it. Great.

    Fix for Fungal Giant
    – maybe fix for Tree Branch would be more effective? 2 crits in a row for 58 dmg is definitely something to reconsider. He is more lethal, then bosses.



    The antiquarian is a escort quest whenever you want one, that’s amazing!



    Can’t stress enough how the highway man buff is exceptionnally elegent.



    Really like the antiquarian concept and what she brings to the game, but I think she should definitely add a second inventory tab to make up for loss of tank/dmg/healing of your party. I think this change would make her a lot more viable.

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