The Abomination

Oct
29

The Abomination

WallPaper_Abomination_sml

Branded. beaten, and chained up for years, The Abomination has escaped his confinement and seeks refuge in the Hamlet!  He is a tortured soul – a shapeshifting monstrosity with poison in his veins!

Some of you theorized that a shapeshifter might be in the works, and looks like your hunches were correct!  We worked closely with our Lord Tier Kickstarter backer to craft this exciting and unique character, and we can’t wait for you to get your hands on him.  The Abomination will go live for all our players in November, alongside two new backer-designed enemies – the Madman, and the Collector!

While I have you all here, let’s do a quick community update!

Since coming on board at Red Hook and getting up to speed, I’ve been able to interface with many of our active community members and also begin discussing the plans for the Darkest Dungeon community going forward.

A few weeks ago I hosted a discussion on the Class Tier List, where I asked the community to help rank the classes via Tiers. This served a multitude of purpose; 1. It helped me catch on quickly how everyone is feeling about the current class selection, and 2. It help foster a great discussion on feedback on what could make our game better.

In the recent run of discussions, we’ve talked a lot about features and balance concerns.  Some of you feel that we are/have been ignoring your feedback, specifically as it relates to balance and tuning, but I want to say that nothing could be further from the truth.  Just as past updates have included numerous gameplay adjustments, we expect to continue doing more of that on up to full release and even beyond.  The nature of development is such that dependencies between depts (ie. Design, Art, Audio, etc) necessitate our focus presently be on getting the endgame content in place.  This is our first priority.  Once we’ve cleared the content hump, we’ll be able to cast a wider eye towards the game as a whole and see what improvements we are able to pursue before full release in light of your feedback. Every day we see awesome ideas being put forward by our community – we love it!  Critiques, suggestions, praise, please continue to let us know whatever’s on your mind.

Darkest Dungeon has always been a passion project for us. We love our game, and we love working on it. You can expect us to continue refining, adding and enhancing the game experience well beyond our full release launch on January 19th 2016.  Ultimately, our conversation and dialogue with our fans has helped us shape our game for the better. That’s what Early Access is all about: interacting with our community to help the game we want to make be the very best it can be.

I wish we could share more of content we are working on right now to give you a glimpse of the hellish terrors that await, but we feel it’s very important to keep everything related to the final chapter of the game a secret so January’s release is a fresh experience for everyone.

This naturally puts us in a tough spot because we love engaging and sharing what we are working on with our community!

However, here are some things I can confirm:

  • Subtitles will be in the final build
  • All game text content will be localized to a number of languages – exact list will be confirmed at a later date.
  • Regular Dev Streams will be starting back up!
  • Time allowing, we want to upgrade and enhance the behaviors and skills of some existing monsters, to bring them closer to the diversity of mechanics that we see happening in the Cove.
  • That big UI/UX/Tutorial thread had a good deal of actionable items we had our own concerns about but were echoed by our community. We are going to try to incorporate some of that feedback before launch, and will look for opportunities to improve other items post-launch as we roll out other updates and expansions.
  • More additions to the soundtrack at launch!

Sharpen your claws, and get ready for the Abomination next month!

~ John

This topic contains 88 replies, has 25 voices, and was last updated by UmbraVelum UmbraVelum 1 year, 9 months ago.

  • Author
    Posts
  • #82036
    Skylord_Elberich
    Skylord_Elberich
    Participant

    OH MY GOOD GRAVY ON A ROAST TURKEY

    Flesh and Blood, Hell and Horror.
    Life and Death in their purest form.

    #82039
    Lt.Hargrove
    Lt.Hargrove
    Participant

    *late 80. engaging*
    Oooooooooh yeeeeeeeah

    Good to hear he will have some blight skills, we only have two classes that utilize them at the moment. PD/Occ/Abom/Leper will be the ultimate roleplaying gold of outcasts who aren’t that much less horrible than the evil they are fighting against.

    #82040

    GnomeDigest
    Participant

    Any chance with Abominations release you will increase the max stable size? Or will we just have to make space / wait for casualty / start new campaign to try him?

    #82042
    Eos
    Eos
    Participant

    Are SneakyPie and redhookjohn the same person? I’m confused.

    Also: ‘go live in November’ = go live on November 30th? 😀

    #82047

    ArgusEyedOracle
    Participant

    I guess I was sort of correct in regards to it being partially human. I didn’t think he’d transform to and back from it. It seems like an eldritch variation on lycanthropy more than anything else. I’m interested to see what it’s abilities, dialogue, and camping are like. Also curious to see how this shapeshifting dynamic will play out.
    Also I havent heard anyone else talking about this, but what are the Madman and the Collector going to be like? Are they simply non dungeon specific mobs or are they mini-bosses like the Shambler?

    #82048
    zehren
    zehren
    Participant

    Woohoo! Neat! Can’t wait to go on monsters all in the “Gharbad the- Whoa!”-style.

    I wonder if there would be a trinket for him called “Magically Stretchable Pants” =)

    #82051

    ArgusEyedOracle
    Participant

    Are SneakyPie and redhookjohn the same person? I’m confused.

    Also: ‘go live in November’ = go live on November 30th? 😀

    I certainly hope not. Enough setbacks as it is.

    #82056
    Daimera
    Daimera
    Participant

    (i’m so sorry. i think)

    Wherein I occasionally draw fanart and/or attempt to write a fanfic. Pick your poison (or don't, and possibly survive).

    #82058
    zehren
    zehren
    Participant

    (i’m so sorry. i think)

    Don’t be sorry, this drawing is awesome.

    But who’s on right?

    #82060
    Daimera
    Daimera
    Participant

    Don’t be sorry, this drawing is awesome.

    But who’s on right?

    Haha, thanks. XD Was super short-notice. It’s, like, the fanart equivalent of shouting “FIRST!!”

    As for the other handsome fellow, ’tis Acrid, from Risk of Rain. Basically, another game I early-accessed that eventually introduced a playable monster character that made me go “YAAASSS!!!” and draw immediately, haha.

    I just thought that the additional “shackled toxic beast” parallel was too good to pass up a quick doodle for. 😉

    Wherein I occasionally draw fanart and/or attempt to write a fanfic. Pick your poison (or don't, and possibly survive).

    #82062

    SneakyPie
    Keymaster

    Are SneakyPie and redhookjohn the same person? I’m confused.

    Ha, nope. Different people. I just posted it for him.

    #82065

    ShadowDatsas
    Participant

    Hey thanks for the constant awesome updates!!! I am so happy I got the game in early access and be able to see it evolve!

    Two quick questions for everyone:
    1) Where can I find the discussion about class tiers? I would like to see peoples opinions, since I think (and can) use all classes with no problems
    2) What channel/link is the dev’s live streams? Can someone give me a link?

    Thanks!

    #82068

    Kakimori
    Participant

    ShadowDatsas, you can find the discussion about Class Tiers in General Discussion, and there was a similar (even lengthier, PERHAPS even better) discussion on the subreddit.

    #82069

    Kakimori
    Participant

    About the Abomination, it looks like we’ll have another frontline character on our hands, which I for one think is awesome because I love tanks and bruisers. Yeah, I main Renekton. I’ll be very interested to see how his shapeshifting mechanic works out. Off the top of my head, I’d imagine he’ll have a powerful transformation state after which he’ll be exhausted for a number of turns similar to the Hellion’s self-debuffs.

    #82072

    nightshifter
    Participant

    Wow, I was a bit nervous how the Abomination will turn out, but I knew it’s within the right hands. Can’t wait to hear the recruiting line of the Narrator.

    PD/Occ/Abom/Leper will be the ultimate roleplaying gold of outcasts who aren’t that much less horrible than the evil they are fighting against.

    One of my team is the Masked Men with the Leper, BH, Jester, PD. Perfect for Short missions in the Weald or Warrens.

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