Sony Announces Darkest Dungeon for Playstation

0 (1)
Dec
06

Sony Announces Darkest Dungeon for Playstation

On the official Playstation website, Sony announced Darkest Dungeon for the Playstation. A couple of new media shots as well as a new teaser trailer was also released which you can view below.

 

 

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This topic contains 15 replies, has 13 voices, and was last updated by  MegaDeth 1 year, 2 months ago.

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  • #4659

    Cadogan
    Moderator

    You did see my link to the PSX Flicker account.?

    It’s not immediately obvious when visiting the blog, but from the gallery you can access the high-res versions of the screenshots. I’m asking since the uploaded versions seem lower resolution, or perhaps they are downsized?

    Cheers

    -C-

    #4660
    Holy.Death
    Holy.Death
    Participant

    Not good news. This raises concerns that control scheme might be compromised to accomodate for consoles.

    #4661

    McFlight
    Participant

    I’m glad to hear that Darkest Dungeon will be available to bigger group of potential customers. More money for Red Hook could result in better and longer support after game releases.

    But I’m slightly concerned that PS4 release may have a negative impact on PC version:
    – small team spreading resources too thin on too many platforms
    – dumbed down control scheme and so on

    I guess we need to wait for next backer update.

    #4663

    SneakyPie
    Keymaster

    If anything, consider that this is a new revenue stream for Red Hook. More money for them means more money making Darkest Dungeon even better.

    #4665

    Chance
    Participant

    I’ve been following Darkest Dungeon since… last October I want to say? Ever since the Kickstarter went stratospheric, I’ve been harbouring a deep and unnatural lust for a PS Vita version. Like, all year I’ve been tweeting Shadhid Ahmad (Sony Europe’s Indie relations guy) and Gio Corsi (Sony America’s third-party guy), begging them to hook up with Red Hook and get the game on Vita.

    I just about had a stroke when it was announced yesterday. For me, this is the universe opening up and slapping me in the face with the best Christmas present I’m likely to get. I couldn’t be more thrilled with this, and I’m gonna’ buy it on both platforms.

    (But Chance, they might make it like sixty bucks on each platform!)

    They won’t, but if they did, I would pay it.

    #4666

    Core
    Participant

    “Not good news. This raises concerns that control scheme might be compromised to accomodate for consoles.”

    But the control scheme was never crazy to begin with, the game was always simple in terms of controls.

    #4667

    Chuckles the Jester
    Participant

    I honestly don’t see how the control scheme could become compromised for the PC version. With a mouse, you point and click on buttons. On a controller, you have to move around the selector with a pad/stick and push a button to select. It’s a good deal faster on a PC, but the idea is the same.

    Heeeey children, guess what time it is!

    #4668
    Holy.Death
    Holy.Death
    Participant

    Witcher 2 had inventory management changed to fit console versions. It was horrible mess searching for items. Dragon Age: Inquisition simply ported tactical view from consoles, making it so unituitive (especially compared to Dragon Age: Origins) that important tactical element has been pretty much destroyed for PC. Despite claims that Dark Souls 2 will use PC as basis for their game control scheme is awkward and I had to use my gamepad. I could go on and on, but my point is – without dedicated control scheme game is going to take a hit and I am not sure if the team as small as Red Hook is capable of dealing with this. Maybe they’ll prove me wrong, but not until I will be able to play game with my own mouse.

    #4669

    Trance
    Participant

    Yeah but this game aint TW2 where you have multiple things to control and a character that has to move in a gigantic world and interact with every single bit within it, from what i’ve seen, DD seems to be way more simple than it is for all the ordinary RPGs, plus, Tyler and Kier actually worked with Sony systems before and i’m positive they will do a great job just like Hoard on ps3

    #4670
    Holy.Death
    Holy.Death
    Participant

    This does not excuse TW2. Shadow of Mordor has even more interactions with environment and controls are seamless on all platforms.

    #4686

    beekay006
    Participant

    What I’m excited most of with this announcement is the prospect of future platform releases with (expected) success on the PS4.

    I can only see a brighter future for The Darkest Dungeon!

    #4841

    Leo Lima
    Participant

    Really happy with this news! — a version for 3DS would be nice too.

    #80325
    Nurgles socks
    Nurgles socks
    Participant

    Really happy with this news! — a version for 3DS would be nice too.

    The animation style would be perfect on 3ds

    #80332
    ZiN
    ZiN
    Participant

    The controls and the interface are already barely serviceable, so it can’t really get worse than this. I can’t say i’m happy though, as this takes time and resources away from fixing, tuning, balancing and adding much needed features to the game.

    If anything, consider that this is a new revenue stream for Red Hook. More money for them means more money making Darkest Dungeon even better.

    They already got tons of money, yet i don’t see any awesome features, nor any single info/teaser about the 2.5 new classes and town events. However i see a lot of advertising and marketing material, such as huge molinos/cardboard cutouts, Alienware computers and all that.

    Sure money is good, but it can’t buy time and it seems like that’s what they’d need the most. Ideally the game should be feature complete at this point, with heavy bug-fixing, balancing and tuning ongoing (with the help of about 10.000 free beta testers, not that Red Hook ever listened to serious feedback, i might add).
    I for one (as a KS backer) would be happy, with an early 2016 release, but imagine the outrage by the masses.

    I hope you’re right though, and this really means more & better game, because as it is DD needs a lot of work.

    #80334

    MegaDeth
    Participant

    Not good news. This raises concerns that control scheme might be compromised to accomodate for consoles.

    Actually, changing the control scheme to fit consoles would in fact have the opposite effect.

    Right now, DD has two Buttons : mouse left click and shift.

    The last time I played a game like this was 20 something years ago, in an arcade.

    Having just ONE button is perfectly fine though, if your interface is good enough, DD’s is not however. Moving trinkets around your heroes creates actual physical pain to the player because of the poor interface layout and poor inventory management.

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