Radiant Mode Dev Update


Radiant Mode Dev Update

The light, the promise of safety!
– The Ancestor

Last month we announced our plans for Radiant Mode in our “Hamlet for the Holidays” update. Radiant Mode is a new game mode designed to help reduce the overall time needed to complete the game. Since today is Friday the 13th, we felt it would be a great day to release a bit more info on this upcoming addition to the game.

Radiant Mode

When creating a game, you will now have the option to select one of three modes: Radiant, Normal, and Stygian (Formerly NG+). Radiant Mode is not being designed to be an “easy” mode. The intent is to adjust things that typically affect the time it takes to build up your roster and assault the Darkest Dungeon. Our goal is to get the completion time down to around 40 hours, although playtests will confirm where we land. Having all three modes available gives more flexibility for Darkest Dungeon to adapt to your lifestyle, without changing the core experience.

Quality of Life

We are also using this opportunity to make a number of tweaks, tuning adjustments and improvements that affect all modes. We’ve been compiling community feedback for several months, and will be incorporating many of the great suggestions put forward by you, our players!

New Horrors Emerge in the Champion Dungeons!

One of the most exciting parts of the game is the jump from Apprentice to Veteran Dungeons. Right when you begin to feel your confidence surge as you master Apprentice Dungeons, you engage with new, challenging monsters in Veteran dungeons. In this spirit, we are adding a new monster to each region for Champion Dungeons.

skeleton_bearer.combatThese new monsters have some insidious, never-before-seen abilities that will add variety and new synergies to Champion Dungeons. In addition, we’ve also noticed some of Vvulf’s raiders have slipped out, mingling amongst the bandit ranks in the champion-level regions.

Today we wanted to share the first of four new champion monsters: The Bone Bearer.

Several seasoned adventurers have whispered, gripping tankards of ale to hide shaking hands, that new horrors await in the deepest regions of the Ruins.  The repulsive ranks of the malignant skeletons therein are said to rally around banner-bearers of extreme decrepitude.  Theirs is a blasphemous and ensorceled flag whose presence in battle lends great strength and other unspeakable assistance to their damnable kin.  These chittering fiends are even said to tap into the hoarish energies that animate the long-decayed corpses!  A new threat whose grinding teeth and shuffling steps echo endlessly in the shadowy arcades of the ruined battlements…

Radiant Release

Our goal for Radiant mode is to have it ready for PC/MAC/Linux release by early February, which is mere weeks away! PS4/VITA will also get this update, but it won’t be till after the PC release, so we can be sure the mode, and the additional content/changes are rock solid. (The patching process on console is longer and more difficult to make small tweaks and fixes.) We also hope to have a small public beta right before release, as we have done with all our major updates. As we lead up to the release we will share more information on feature changes and additions as well as more details on the new monsters.
We know many of you are anxious for additional information on our first major DLC “The Crimson Court”.  After the decision was made to double down and add content as part of the Radiant update, this unavoidably shifts Crimson Court date a bit, but we feel this is for the greater good of the game. A significant amount of work has already been completed for the Crimson Court, and we are estimating it will ready in April.  We will update you as we make progress, so keep your eyes peeled for more art and information!  We are dedicated to making this expansion an exceptionally robust, and terrifying bunch of features and content!

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This topic contains 10 replies, has 11 voices, and was last updated by  agent8261 8 months, 1 week ago.

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    I don’t mind waiting for DLC a little bit longer, if we will get a new update so soon! Actually, I think this is a pretty good deal



    “Right when you begin to feel your confidence surge as you master Apprentice Dungeons, you engage with new, challenging monsters in Veteran dungeons.”

    I have not felt this way. Not even once.
    It’s quite the opposite in fact. The higher the dungeon the less my characters are able to handle it. It’s like leveling down, only now when the crew is maxed out they have a higher chance of permadeath.



    I love this game! I own it on PC and Vita, once it comes out on iOS I’ll grab it there too. I check this site at least once a week just to see if there has been an update, woohoo for new content!


    I can’t wait for these updates! I love Darkest Dungeon, but I’m not very good at it. Radiant Mode sounds perfect to me.



    Very excited for the new monsters. I really hope that, if community feedback over months is being taken into account, some underused and underpowered skills like Purge, Revenge, Bulwark of Faith etc. get buffed or reworked. Also for the love of god please fix the MaA’s Riposte, it does not give the bonus damage that it says it does. Thank you so much for all your continued work on this destined-to-be-classic game.



    That banner fellow is adorable; he looks so enthusiastic and eager to help. I expect I will have to dust off the armor and plunge into the darkness once more, so I can meet and kill him. Great stuff, as always.



    This is awesome news. I own the game on PC and Vita, but mostly play it while on the go. Any chance the DLC will come to Vita as well? I would gladly purchase it if available.

    Thank you for the Vita support. Awesome game!



    Love this game!!!! I’m gonna wait for the update before I tackle NG+.



    Looks great! Any plans to bring it to Nintedno Switch? It seems like a PERFECT match.



    It’s quite the opposite in fact. The higher the dungeon the less my characters are able to handle it.

    I just wanted to echo this sentiment. Leveling up to a new dungeon difficulty feels very much like a punishment. Heroes may out level the group they were in and they come in to the stronger dungeon at a disadvantage. Leveling only feels good when you stay in the same dungeon tier.

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