Inhuman Bondage – Update Launches Nov 30

Nov
13

Inhuman Bondage – Update Launches Nov 30

Inhuman_001

This topic contains 25 replies, has 14 voices, and was last updated by  YimmyTheTulip 1 year, 6 months ago.

  • Author
    Posts
  • #83469
    Outlawcutthroat
    Outlawcutthroat
    Participant

    Hm… that head cage reminds me of Micolash’s mensis cage from Bloodborne. You guys referencing it? :p

    #83474

    ArgusEyedOracle
    Participant

    I think they are. From what I understand, this fine gentlemen in the headcage is the Collector. And those dark faces surrounding the Abomination, are apparently sewn into his coat. Damn. I at least thought he’d be carrying his prey discreetly inside a Santa sack. But no, he’s just letting it all hang out.

    #83476
    Lt.Hargrove
    Lt.Hargrove
    Participant

    Ha, the faces in his cloak are alpha MaA and Vestal.

    #83488

    AlexX
    Participant

    Really guys? I leave on vacation Nov. 28 and only return Dec. 7. I at least wanted to play the update this month! 😛

    #83493
    redhookjohn
    redhookjohn
    Keymaster

    Sorry! We decided to push it back just a touch to get more changes in for this update. It means more stuff!

    #83495
    BoneJangles
    BoneJangles
    Participant

    That thing is freaky and god I can’t wait hurry up and be 30th I don’t wanna wait 17 days :s

    Jingle jangle your organs'll dangle

    #83497
    skyounkin
    skyounkin
    Participant

    Hahahahah- I love how the Abomination has a Captain America “A” on the side of his head…

    "I'm suspicious of the dreams I cannot remember, the words only others can hear."

    Johnny Truant - House of Leaves

    #83507
    zehren
    zehren
    Participant

    Hahahahah- I love how the Abomination has a Captain America “A” on the side of his head…

    Just noticed it, too. So, “Captain Abomination”? =)

    #83635
    Outlawcutthroat
    Outlawcutthroat
    Participant

    Sorry! We decided to push it back just a touch to get more changes in for this update. It means more stuff!

    I take it you will adress stun mechanics as well, yes? The current system allows easy abuse and there’s next to nothing enemies can do about it considering even the strongest size 2 monsters have barely 70-95% stun resist. The result is stale and one-dimensional gameplay that nobody wants to see.

    #83711

    fumaleiar
    Participant

    I take it you will adress stun mechanics as well, yes? The current system allows easy abuse and there’s next to nothing enemies can do about it considering even the strongest size 2 monsters have barely 70-95% stun resist. The result is stale and one-dimensional gameplay that nobody wants to see.

    Uhm, are you referring the Apprentice level Dungeons? Cause I can assure you Stun resistance for enemies run a lot higher in Champion level Dungeons. Besides, stun percentages may be high in your opinion, but the stun attack has to connect first then there’s RNG for players to deal with. So I don’t necessarily agree with your statements about Stun resistance for enemies.

    #83715
    BoneJangles
    BoneJangles
    Participant

    Stun seems fine to me works 5 out of 10 times

    Jingle jangle your organs'll dangle

    #83717

    The Raven
    Participant

    Is… is this me? ( My steam name’s Micolash Cage) hehehe…

    Can’t wait.

    #83718

    tycrus1
    Participant

    I take it you will adress stun mechanics as well, yes? The current system allows easy abuse and there’s next to nothing enemies can do about it considering even the strongest size 2 monsters have barely 70-95% stun resist. The result is stale and one-dimensional gameplay that nobody wants to see.

    Uhm, are you referring the Apprentice level Dungeons? Cause I can assure you Stun resistance for enemies run a lot higher in Champion level Dungeons. Besides, stun percentages may be high in your opinion, but the stun attack has to connect first then there’s RNG for players to deal with. So I don’t necessarily agree with your statements about Stun resistance for enemies.

    Well the 20% stun recovery buff is probably that low because there are more factors which decide stuns … which we cant see otherwise the 20% buff doesnt make any sense in my eyes. Try to stun lock enemies in the dark, at 50 % and on full torch. Its just a guess but that would explain at least the low stun recovery buff. Wouldnt be the only part of the game where hidden co factors influence outcomes. But i agree that stunning needs more tuning … it is too easy to just stun lock enemies even though killing is better.

    #83726
    redhookjohn
    redhookjohn
    Keymaster

    I take it you will adress stun mechanics as well, yes? The current system allows easy abuse and there’s next to nothing enemies can do about it considering even the strongest size 2 monsters have barely 70-95% stun resist. The result is stale and one-dimensional gameplay that nobody wants to see.

    Uhm, are you referring the Apprentice level Dungeons? Cause I can assure you Stun resistance for enemies run a lot higher in Champion level Dungeons. Besides, stun percentages may be high in your opinion, but the stun attack has to connect first then there’s RNG for players to deal with. So I don’t necessarily agree with your statements about Stun resistance for enemies.

    Well the 20% stun recovery buff is probably that low because there are more factors which decide stuns … which we cant see otherwise the 20% buff doesnt make any sense in my eyes. Try to stun lock enemies in the dark, at 50 % and on full torch. Its just a guess but that would explain at least the low stun recovery buff. Wouldnt be the only part of the game where hidden co factors influence outcomes. But i agree that stunning needs more tuning … it is too easy to just stun lock enemies even though killing is better.

    We aren’t looking directly at Stunning. The areas we are targeting some of the bigger changes coming are Stalling detection and response which is somewhat related.

    #83730

    YimmyTheTulip
    Participant

    I’m glad to hear it. I think it will vastly improve the game.

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