Coming up Next! Roadmap and timeline…

Jun
16

Coming up Next! Roadmap and timeline…

Coming in July

  • New Hero: The Houndmaster! This rugged ex-constable will wander into the Hamlet, accompanied by his faithful Wolfhound and help restore order to your lawless acreage!
  • Sanitarium overhaul! A significant rework of quirks, diseases, and the Sanitarium is coming! You’ll be able to sculpt your heroes a little more by locking your favourite positive quirks on them – but be warned, doing so is permanent, and cannot be reversed.
  • Diseases will also be separated into their own category, and better integrated into the game game flow.
  • Armor up! Armor icons will upgrade on all heroes.
  • “And more…” Quality of life changes, balance, tuning, gameplay tweaks and other additions are always going into the build!

After the July update, the next stop for us will be the Cove, a completely new dungeon with it’s own bosses, monsters, curios, traps, and obstacles! If things weren’t salty enough, get ready to choke down on the briny waters as your sodden adventurers push ever closer to… The Darkest Dungeon!

Our full 1.0 release is scheduled for late October, this year!

The final dungeon and story content will be added, and you will conclude your quest to restore your family’s estate, or die trying. What can you expect in the Darkest Dungeon? We’re not saying a word…

Thank you all for your support and enthusiasm – we’re working as hard as we can to bring you a fantastic experience!

-The Darkest Dungeon Team

This topic contains 42 replies, has 29 voices, and was last updated by Tailwind Tailwind 2 years ago.

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  • #40937
    ZiN
    ZiN
    Participant

    New Hero: The Houndmaster! This rugged ex-constable will wander into the Hamlet, accompanied by his faithful Wolfhound and help restore order to your lawless acreage!

    His dog doesn’t look like a wolfhound at all to me.

    Sanitarium overhaul! A significant rework of quirks, diseases, and the Sanitarium is coming! You’ll be able to sculpt your heroes a little more by locking your favourite positive quirks on them – but be warned, doing so is permanent, and cannot be reversed.

    Hmm, significant rework? Sounds good, i wonder how significant it is? This could be the best change they did so far.

    “And more…” Quality of life changes, balance, tuning, gameplay tweaks and other additions are always going into the build!

    Removing random hunger falls into this category right? I think it is significant enough, that it should have been mentioned specifically.

    Keep up the good work!

    #40940

    necomancer
    Participant

    I KNEW IT! Last time I beat the game and killed all bosses and leveled all heroes you announced that last big update. I just beat all the bosses and leveled all the heros and ANOTHER big update! I KNEW IT!

    …Okay, smaller one this time, BUT STILL.

    #40944
    VanityPirate
    VanityPirate
    Participant

    SO PUMPED. Bring it on, July!

    My characters-
    "I'd sneak into your burrito." --Bloodtrailkiller
    "you'll never quote me" --Relentless Oblivion

    Spoiler

    "All flesh fails, in the fullness of time."

    Tilly: Grave Robber
    HP: Healthy
    Stress: 30/100 [Neutral]
    Gold: 4585

    Florence Novel: Plague Doctor
    HP: Healthy
    Stress: 15/100 [Relaxed]
    Gold: 75

    [collapse]

    #41011
    PorkyLabrador
    PorkyLabrador
    Participant

    Now please! D:>

    #41017

    garegga_gun
    Participant

    Finally got my copy! Already a helluva game, and that all sounds rad. Keep up the great work!

    #41164

    Effigy
    Participant

    Sounds great!

    #41302
    zehren
    zehren
    Participant

    Yay for updates! Hooray for devs! Chihuahua for Houndmaster!

    Sanitarium overhaul! A significant rework of quirks, diseases, and the Sanitarium is coming! You’ll be able to sculpt your heroes a little more by locking your favourite positive quirks on them – but be warned, doing so is permanent, and cannot be reversed.

    So, you’ve decided to go with this route?.. Well, fine, that is still better than doing nothing.

    Diseases will also be separated into their own category, and better integrated into the game game flow.

    Now that’s something I’ve waited for. Good.

    “And more…” Quality of life changes, balance, tuning, gameplay tweaks and other additions are always going into the build!

    Hope that includes criticals rework, status effects rework, and hunger rework.

    #41331

    Kaobel
    Participant

    ^ And changes to damage mod math. No more AoEs doing 120% weapon damage for all targets, please.

    #41444

    Mezla
    Participant

    Diseases will also be separated into their own category, and better integrated into the game game flow.

    Now that’s something I’ve waited for. Good.

    me too. i think it will improve the system greatly. the game really seems in good rails, keep up the great work !

    #42208

    mookcrook
    Participant

    Can I ask when will the merchant and lord tier class be implemented, Red Hook?
    Thank you.
    Your game rocks btw!

    #42917

    Dainank
    Participant

    Absolutely beautiful!

    Http://www.youtube.com/theadaptivegoblins

    #43252
    Larc1n
    Larc1n
    Participant

    Thank you so much Red Hook, i feel a bit confused:
    – i ask for Hero Page cycling, you did it.
    – asking for the possibility to keep good Quirks, you did it…

    i’m in love with you more and ever more <3 more more… more ancestral trinket 😉

    #43264

    Zymeth
    Participant

    Yay ! This sounds good – Im happy to see this post. Have fun making this game !

    Please, take a look at those ideas - they are important to me. (placed in order)
    1. http://www.darkestdungeon.com/topic/trap-monsters-and-environmental-bosses/
    2. http://www.darkestdungeon.com/topic/how-i-would-like-to-see-quirks/
    3. http://www.darkestdungeon.com/topic/losing-the-game-and-creeping-darkness/

    #43559
    Rorick Skyve
    Rorick Skyve
    Participant

    Hi there, fresh blood for the forums. Been playing this since release and just wanted to tell you how much I appreciate your work so far. Can’t wait for the update!

    #43815
    SoylentDom
    SoylentDom
    Participant

    I think the changes are a good thing… locking the quirks and stuff. I just don’t want it to be too much… the game is already quite a nice thing and shouldn’t be overdone.
    More Levels and bosses would do the trick and make the whole experience a much better thing.

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