An Update from Redhook


An Update from Redhook

Hello Everyone!

The past month has been incredible.  We have been absolutely blown away by the support that Darkest Dungeon has received.  On behalf of the team I want to thank you for making the game a success.  We have been watching Twitch, YouTube, reading forums (our own & Steam’s) constantly since launch, sharing in your feedback, debates, rage and victories.

We set out to make a game that challenged some of the established RPG conventions, and were hopeful that players would ‘get it’, and you have!  We are deeply humbled and grateful for your support and will work tirelessly to provide you all with an exceptional Early Access experience.  Bugs will be squashed, balanced will be toyed with, content will be added, your heroes will die.

Where are we at?

Shipping the game, supporting the launch, attending GDC and SXSW have been our focus since releasing the game on Feb 3.  We even managed a few days off here and there (Saturday and Sunday, most notably!) to rest and recharge after the gruelling hours of December and January.  We’ve been as aggressive as possible tracking down crash bugs, providing technical and backer support, and generally trying to make ourselves as reachable and responsive as possible.

Now that the initial flood has subsided, we will be shifting our focus to making forward progress on the remaining content and features, driving toward our 1.0 release.  We’re excited to get started!

What does Early Access look like?

Please note this is not an official roadmap or schedule!  Anything I’ve written here could change!  We are actively working on our roadmap,and will release it as soon as we feel that it is realistic and reliable.

Overall Philosophy:  

Our approach to Early Access is two pronged.

  • On one hand, balancing, tuning, bug fixing and general quality of life improvements will be trickled into the build on an ongoing basis.
  • Content patches, on the other hand, will be bundled, themed, and less frequent.  We want to make these into notable events – something to get excited for!

Regarding Balance:  

Expect things to change.  Heroes, Monsters, Progression, and the Economy will be tweaked, tuned, nerfed, buffed, and generally played with throughout Early Access.  We will experiment as liberally as necessary, and we encourage you to post constructive thoughts, observations and discussions.  Your feedback will be invaluable as we work to refine the Darkest Dungeon experience!


There are many more of you than there are of us!  We ask that you please understand  we simply cannot maintain an active role in every thread both on our own website forums and on Steam’s discussion boards.  That said, we read almost everything!  The constructive debates around balance, stress, progression, and relative hero power scaling are exactly the reason we wanted to do early access.  Rest assured that even if we aren’t commenting on your feedback, we are watching carefully for trends and throughlines around which we can develop an action plan, if necessary.


So what’s coming?  A lot.  Here are just some of the highlights:

  • Hero color variants
  • Town Events
  • KS Backer-designed Trinkets, Monsters, etc
Playable Classes:  
  • Man at Arms
  • Arbalest
  • Houndmaster
  • Merchant
  • Lord Tier, KS backer-designed class (available to all players – see KS page)
Additional Bosses:
  • Weald Boss: The Brigand Barricade
  • Ruins Boss: The Gibbering Prophet
  • Warrens Boss: The Formless Flesh
The Cove:
  • Full set of themed Monsters
  • New Curios (Interactive Objects)
  • Cove Boss 1
  • Cove Boss 2

The Darkest Dungeon …?

The Darkest Dungeon, essentially the full endgame, will only be released at 1.0 launch.  You will have to complete several quests in the Darkest Dungeon, and in so doing, you will progress the game’s story.  Darkest Dungeon missions will test even your most battle-hardened veterans, and are non-retreatable!  You will succeed and survive, or die trying – the ultimate challenge awaits!  Don’t ask for any more details on it, cause that’s all we’re ever going to say 🙂

Once again, on behalf of the Darkest Dungeon team – Tyler, Keir, Brooks, Pierre, Powerup Audio (Jeff and Kevin) and myself (Chris) – I want to thank you all for your passionate support and enthusiasm for our project.  Until next time, snuff your torches and bring an extra shovel – we’ll see you all in the apothic depths…

…of  the Darkest Dungeon.


(ps.  Read that last bit in Wayne June’s voice for maximum effect)

This topic contains 41 replies, has 33 voices, and was last updated by  iamli3 2 years, 3 months ago.

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  • #16756


    Awesome, I was afraid you guys have gone dark 😛 I can’t wait for all that content to come, especially the new classes :)) Please keep up the great work!


    I’m in love with this game, and so excited to see how it will change in the coming months.

    Best of luck!



    Thank you for your great work, this game has been inspirational so far and I can`t wait for the rest of the planed content getting implemented.



    Cool! Extra bosses for each area. That makes me happy 😀 Town events also sound good. After 40+(!) hours I started to feel like there could be more going on both in town and in the dungeons themselves. But yeah, 40+ hours… Good mileage for EA that’s for sure 😀


    Looks great



    Awesome stuff.

    You guys should really consider doing more of those fantastic story cinematics despite the fact that the kickstarter goal for those came short.


    I’d seen notes about new classes and color variants on the kickstarter page (sadly I didn’t become aware of this game’s existence until it hit Steam but I did some research into the kickstarter for some info on where things might be headed) but it’s good to see them posted here. Both because it confirms the commitment to them and addresses forum posts I’ve seen from people who probably missed the kickstarter info.

    Looks good, and it’s nice to hear you guys are active on the boards. I particularly look forward to the new heroes and new bosses. If the color variants are customizable people will love that, and if you give us a way to manage positive quirks by launch I will be forever grateful.



    You think you’re blown away now, wait until you play Darkest Dungeon. That’ll blow you away.

    Seriously, one of my friends recommended the game to me one evening, heralding it as one of his favorite games of all time, then I got it and it became one of my favorite games of all time, now two more of my friends have purchased the game, so I think I can say eight thumbs up.




    thank you for the updare, it’s really appreciable ! i’m still eager for the roadmap to know when all this appealing stuff is coming.

    keep up the great work !


    Thank you for your work. Best 20€ I have ever spend.


    The Charlatan

    Thanks for this great game. I’m loving every second of it.

    Keep up the good work!


    Colour variants means having differently coloured character’s armour or? Either way it sounds awesome. Brigand Barricade sounds like a boss we really needed, since Brigands are one of nastiest enemies you can encounter. I wonder if it’s gonna be a group of brigands acting as a boss or maybe like a brigand chief or smth, either way exciting.


    Ruins Boss: The Gibbering Prophet

    Sounds interesting 😉


    Can’t wait. You guys are awesome.



    I used to have friends I could recommend this game to, but they mysteriously went away after I started playing.

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